anima 3.5 released by AXYZ Design + alive, an innovative technology that establishes a link between your 3D modeling software and anima. This level of control is very much welcome and will improve the overall workflow for sure! Check it out below.
CGI of a recidential building 160 East 22nd Street by S9 Architecture.
Location: New York, United States.
You’ve seen this work by Pavel Huerta as part of AXYZ Design’s new ANIMA release, and today I’m very happy to share the first part of a making-of Pavel wrote, diving into the process of making the “Art Gallery Animation”. He did it with Corona Renderer, V-Ray and Unreal Engine which makes it a unique case study!
Here is one of my last works. “Eltra” is an old office building located in Bydgoszcz, Poland.
The old office building is located in the city center and will be remodeled and receive a new elevation.
Designed by Archigeum architects.
In this project, I have extensively used Rail Clone to create interiors and the windows with blinds. Anima was very handy to place all 3d people in right places and poses to simulate an office workday with proper perspective and lighting. I have added an extra shot made for Christmas.
Frozen in time – I made this project for Evermotion competition.
As a photographer I like very much work with long time exposures, using large or medium format analog cameras and take photographs from a few minutes to even one hour shutter speed time. Usually, for an everyday photo, it’s about 1/250 – 1/125 sec. I was curious if 3d render engines can simulate this effect from 3d scene with full motion blur feature ticked on. So I created 3d scene with animated water-related and after a lot of tests, I achieved the rewarding effect (see attached video).
It wasn’t easy and flexible like in real cameras but possible anyway. I used Cinema 4d and Octane linear workflow for rendering. The final image was tone mapped in Arion and edited in Photoshop and Lightroom. I would like to thank the jury for honorable mention for my project. Due to the fact that I created a detailed scene for final competition image I created a few more images to increase this project little bit more. Thank you for reading and viewing my stuff!
You can follow me: @realpolygons or www.facebook.com/realpolygons
Karim Mousa’s Egyptian ethnicity led to many “descendant of the Pharoah” jokes in the five years he lived in Bergen, Norway working for the highly regarded visualization studio Mir. If only his colleagues had known his true claim to fame was as a former international Taekwondo champion. Well, in this article we get a glimpse into that world of his as he recreates the pinnacle moment of the sport. This one is a dozzy! I’m sure you’ll enjoy diving into this amazing breakdown.