This is a 3d rendition of an architectural building for the tomorrow challenge. Learnt a lot especially with texturing faster and effectively. All textures are handpainted. No photo textures used. Raw render straight from Corona renderer.
Hello everyone !
This is my entry for (Tomorrow Challenge 2018) on Ronen Bekerman’ Blog.
Project :School of Architecture at the Royal Institute of Technology
Architects: Tham & Videgård
Tools : 3D Max , Corona render , Photoshop.
Hope you like it !
For High res Images please check the work on Behance : https://www.behance.net/gallery/61553333/School-of-Architecture-by-Tham-Videgard-Arkitekter
A lot of people mis-interpret Minecraft as a simple kids game. We think differently. Nitric Concepts uses Minecraft as a tool to design and create Architectural builds. Whether it be from concept art, reference pictures, or thinking of something cool; we try to mimic real life architecture styles and implement them into Minecraft. This brings about, not only enjoyable “maps” for people to play on, but a learning expierence as well.
This is a personal work inspired on the work by Julian Sadokha.
Made with Blender and rendered in Cycles.
I used textures from Poliigon.com.
I used a simple and plain white background as a main light and two sun lamps to recreate that awesome reflection in the floor.
Eventhough blender was always underated, I think that nowadays, it can be compared with the best softwares outthere.
I used Filmic Blender which has become an indispensable if you want to re-create photorealism.
Share with me any thought you have about it!
Thanks for reading!
This is my 3d rendition of a part of Apartment CW by Cadi Arquitectura with photography by Cristiano Bauce. I used UE4 for this project with a lot of handpainted texturing. Photo textures were also used as well. Blender was used to create most of the assets except a few free downloaded assets which were also modified or altered and textured by hand-painting. I also animated and rigged the assets in the scene.
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