Kindergarten on Miquelstraße

KINDERGARTEN ON MIQUELSTRASSE, BERLIN, GERMANY

Project by Lindner Planungsbüro
Visuals by Adrian Długosz

Hi! I’d like to show you a quick job I did some time ago. The task was to make some nice, warm images for the new kindergarten, created in the private house on the calm Berlin’s street.

This is also one of my first attempts at the Matte Painting technique for the foreground plan of the shot and I’m not going to lie – I nailed it!

The scene is lit by ‘PGSkies 1256’ hdri map and with two 5000K kelvin temperature suns, in the same direction and angle. One is smaller in size and stronger – to light the scene and give sharp shadows, and the second is larger in size and less intense – to scatter and soften the shadows. I saw this method of combining light sources on the render.camp YT channel for lighting interior scenes, but it works well for exteriors too!

As for the other details, I can tell you, the road is created with the microdisplacement modifier, but the stone wall and the sidewalk are displaced using the parallax method.

Produced with Blender 4.0 and rendered with Cycles. Postproduction in Photoshop.

Cabin in the forest

Personal project, created to practice exterior architecture visualizations.
All made in Blender 4.0.2, rendered in Cycles. A little post-production in Photoshop.
I used Gscatter to arrange the greenery, a few trees from the Evermotion collection, some greenery from Bproduction, a car model from Chocofur.

Smart House

Smart Home is a comprehensive rendering service that has transformed the approach to architectural project visualization into extraordinary visual experiences.

In this case study, we explore how Smart Home has redefined the standards of project visualization, focusing on an intriguing modular home project.

Our mission with Smart Home was to go beyond simple visual representation and immerse viewers in an engaging and realistic experience.

The goal was to visualize not just an efficient living structure, but also a dwelling that reflected the latest trends in design and comfort, through a space that not only met practical needs but also embodied a contemporary and sustainable aesthetic.

To achieve this objective, we leveraged the most advanced rendering technologies to create realistic images capable of capturing every architectural detail of the modular home.

These images, precisely illuminated and rich in detail, transport observers into a world where sunlight caresses every corner of the project.

Cruzade

Resolved in two levels, the house adapts to the forest environment through two intersecting volumes.
The ground floor houses the main areas of the house: entrance, foyer, kitchen-dining area, utilities, and living room.
While the upper floor contains a en-suite bedroom and a small workshop. The pool extends towards the north to take advantage of the views and the quest for the forest.

Haussmannian Flat

As I started my solo 3D activity, I wanted to invest my time in developing every skills I felt I needed in order to push further the quality and the realism of my renders.

I therefore designed and modeled a luxurious parisian flat. I imagined the flat without any reference, although the furnitures are mostly real-life products that I redrew in 3D. I planned on selling the scene online, so every asset had to be homemade. This revealed to be much more time-consuming than I thought. Making this video, along with a virtual 360° tour and many renders took me about 2 month of work. I’ve never learn so much and i’m really happy I took the time to do it.

The scene contains a whole flat interior – no exteriors – with a living/dining room, an open kitchen, entrance, shower, bathroom and two bedrooms. All assets have been created from scratch. The polaroïds, paintings, book covers and some molding details have been created using midjourney. Using AI to create some details can be very fun! I modeled the plants with GrowFX.

The scene includes carefully crafted assets, and intricade details – from thresehold strip screws to traces of dust on the wall left by a previously hanged frame, photoscanned onions, fully animated fire in the living room’s shelf gas insert (phoenixFD animation) and much more.

I modeled most assets on blender, textured with substance designer and painter, and then exported to 3dmax to render with V-ray Vantage.