Full CGI arch-viz project of a house in Lake Country, Canada. Made in Blender and rendered with Cycles, 1000 samples.
Spit house is a nice clean concrete house that I really like. This is also the case that I would like to try night lighting setup
Created using Blender 2.81 + Cycles
Textures from Poliigon
Archviz for twinhouse commercial project.
For this project, I decided to depict a very industrial looking container home in a very natural scene. I tried a number of new tools to create the environment. The first were the 3D scanned rocks by Adrian Kubasa, which will be available here: https://www.eisklotz.com/products/models/nature-scans-for-blender/
The second was the Scatter addon by BD3D.
The scanned rocks are very high-quality, with good UVs, and even their own asset manager to easily add them into your scenes. I’ll definitely be using them on all future nature scenes.
The Scatter addon was ideal for well, scattering. I used it for all the ground plants as well as the rocks. So far, it’s the closest equivalent to Forest Pack I’ve seen for Blender. It makes setting up scenes like this much easier.
For textures, I used Poliigon for the majority. The containers were textured using Substance Painter.
A luxurious open-plan living room for a small apartment.
Rendering was done in Blender, with post work done in Photoshop and Resolve.
I had this living space in my mind, which wasn’t limited by available spot, square meters or budget.. In a somewhat realistic ideal world, this would be my ideal urban apartment.