“Virtual Helsinki” is the 2nd place winner of the Unreal Awards: Experience Design by Finland based studio, ZOAN. This is a case study about their winning entry.Read more
I’ve been following this work by Guilherme Rabello since he first shared progress images and I must say this looks good. Very Good! It is super inspiring and now he shared a very informative post on TALK which I recommend all of you to follow.
Christian Behrendt focuses on some key aspects of image making in this case study based on his recreation of “Maison Mentana“. With photorealism pretty much solved, we should all get back to basics and focus on what makes an image work in the first place. Let’s us know what you think in the comment section.
Mica Cruz is no stranger to the blog with the remarkable Making of Matelasse Film published back in 2013. The scene and visuals he’ll cover in this article were created for a BECG Course called BePro Black Chair – CGI Photography some time ago, specifically aimed towards those who want to learn how to correctly set the V-Ray physical camera like a real DSLR camera and understand the V-Ray lights to simulate any kind of light situation. It is a simple, but a very detailed scene that great lighting. And you know what else? It is going to be open for you for free!
Dive into this insight-packed case study by GROUND STUDIOS showing an inside look at their CG production of TimeRide VR. It is a new attraction for tourists and Cologne citizens including a unique multi-user out-of-home VR experience. Anima by AXYZ Design played a significant role in this one, along the other apps mentioned in this article. Enjoy it!