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Ronen Bekerman

Founder & Editor of this blog!

the-craft.co


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ABOUT ME

Architectural Visualization Artist, Blogger and Brian-stormer. Co-Founder of The Craft and head of Polytown Media LTD.

"be good, do good!"

My Top Software

3dsmax
Corona Renderer
AutoCAD
Forest Pack
V-Ray
SketchUp
Photoshop
rail-clone
Blender
After Effects
GrowFX
Advanced Painter
lightwave

Reality Check with a Modern Barn in UE4

June 18, 2018 / in Unreal Engine / by Ronen Bekerman

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The Free Autonomous Republic of Dieselville

June 18, 2018 / in / by Ronen Bekerman

Hum3D has announced the winners of the "Survival Car Challenge", and the entry that takes first place has a super cool architecture twist to it. Check it out!

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Forest Pack 6 Released

June 18, 2018 / in / by Ronen Bekerman

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Making of The Forest Balcony

June 18, 2018 / in 3dsmax, Corona Renderer, Forest Pack, Photoshop, SketchUp / by Ronen Bekerman

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Pulze Scene Manager Announced

June 18, 2018 / in 3dsmax / by Ronen Bekerman

Brick Visual launches its first tool for visual artists, promising enjoyable speed and efficiency as you work. Pulze Scene Manager is a peacekeeper. It makes the workflow of visual artists radically more efficient and enjoyable. Brick Visual’s Pulze Scene manager beta is ready for download for free from the website, pulze.io. Developed by and with the help of SOM, Woods Bagot, and top-notch ArchViz pros, Brick Visual has just launched its first software - Pulze Scene Manager - as a forerunner of a family of efficient tools for fellow artists. https://vimeo.com/brickvisual/pulzesm While creating a 3D scene, it’s quite common to get lost in the vastness of different functions and rendering something with lousy resolution, wrong cams, and forgotten layers, especially when the scene gets larger. Scene Manager is a great tool to avoid such problems, while it makes the workflow efficient and convenient. More in the original post!

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Making of 330 North Green

June 18, 2018 / in 3dsmax, Corona Renderer, Photoshop / by Ronen Bekerman

It is an absolute pleasure to share with you guys our latest commission for SOM, The 330N Green, a fantastic 20-story office tower planned for Chicago’s booming Fulton Market District in the West Loop. Pictury is a multidisciplinary ArchViz studio. We are a team of handpicked CG artists, designers, architects and creative minds who band together to craft realistic scenarios inside high-end visuals, just what a picture would do. To be peak performers, we focus on one project at a time during a fortnight! Yeah, we are into tight deadlines 🙂 To meet these deadlines we follow a simple yet efficient working process : Week #1 – Pre-Production: Order, Modeling, Basic Materials, Cameras. Week #2 – Production & PostProduction. Let’s start! (click the link for the original article above the image to go to the full making-of) And discuss here ;)

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Making of Residence VDB

June 18, 2018 / in 3dsmax, ArionFX, Corona Renderer, Photoshop / by Ronen Bekerman

My name is Vasyl Korol, Eugenia and I founded NIKO visual in Lutsk, Ukraine. First of all, I’d like to thank Ronen for inviting me to the blog authors club, is an honor for me make this little contribution to the CG community. When I created the Residence VDB project, I've set a goal to improve my workflow to achieve maximum photorealism in a short time. In the process, I found some interesting tricks that helped me to achieve this result, and now I want to show you this. This project was done for the Evermotion Challenge. I set myself the task of conveying the atmosphere of home comfort and achieving maximum photorealism. I used photo reference of the Govaert & Vanhoutte Architects. I love the mood and beautiful location which is perfect for me. This short tutorial is going to show you the main steps in creating the “Residence VDB.” For this project, I used ArchiCAD, 3Ds Max 2017, Corona Renderer 1.7, and Adobe Photoshop CC. Please read the full MAKING OF and ask away here!

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Making of The Wine Ayutthaya

June 18, 2018 / in 3dsmax, Corona Renderer, Forest Pack / by Ronen Bekerman

"The Wine Ayutthaya" CGI set was the best of December 2017, and today Wittaya Wangpuk from ZuzuStudio34 is kindly sharing the process of making these amazing images! Done for educational and experimental reasons using 3dsmax, Corona Renderer, Forest Pack and HDRI's from PG SKIES.

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Creating Altitude-Based Ecosystems with Forest Pack

June 18, 2018 / in 3dsmax, Forest Pack / by Ronen Bekerman

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Making of 80 East 10th Film

June 18, 2018 / in 3dsmax, Forest Pack, V-Ray / by Ronen Bekerman

Moso Studio shares with us a fantastic breakdown of their work on the 80 East 10th film for NAVA and Brown Harris Stevens. The goal was to portray NAVA's vision in a way that would resonate with viewers, and so the unique and intricate facade pattern was recruited for this purpose, with a sphere guiding the viewer all through the film along with some smart Forest Pack tricks to accompany that. Enjoy!

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Making of Prairie House

June 18, 2018 / in 3dsmax, Corona Renderer, Forest Pack / by Ronen Bekerman

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Making of WeWork - Tokyo Ark Hills

June 18, 2018 / in 3dsmax, Corona Renderer / by Ronen Bekerman

I’m very happy to share with you today, one more making of by WeWork's Visual Studio team. Today they cover their Best of Week 09/2018 awarded work "Tokyo Ark Hills". They produced a pretty cool animation for this location and I hope you'll learn and enjoy this article!

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Reality Check with a Modern Barn in UE4

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484

The Free Autonomous Republic of Dieselville

Hum3D has announced the winners of the "Survival Car Challenge", and the entry that takes first...

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428

Forest Pack 6 Released

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1535

Making of The Forest Balcony

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1015

Pulze Scene Manager Announced

Brick Visual launches its first tool for visual artists, promising enjoyable speed and efficiency as...

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2750

Making of 330 North Green

It is an absolute pleasure to share with you guys our latest commission for SOM, The 330N Green, a...

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2617

Making of Residence VDB

My name is Vasyl Korol, Eugenia and I founded NIKO visual in Lutsk, Ukraine. First of all, I’d...

0

6460

Making of The Wine Ayutthaya

"The Wine Ayutthaya" CGI set was the best of December 2017, and today Wittaya Wangpuk from...

0

14425

Creating Altitude-Based Ecosystems with Forest Pack

0

6845

Making of 80 East 10th Film

Moso Studio shares with us a fantastic breakdown of their work on the 80 East 10th film for NAVA and...

0

6895

Making of Prairie House

0

7373

Making of WeWork - Tokyo Ark Hills

I’m very happy to share with you today, one more making of by WeWork's Visual Studio team. Today...

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