Today we begin the 5th miniCHALLENGE. Crowded is focusing on the implementation of 3d Scanned People Assets in Still Images, specifically with AXYZ Design’s Anima crowd management software. Your challenge, should you choose to accept it, is to showcase a crowded urban scenario be it outside or inside while leveraging Anima capabilities as you populate the scene. You can either create things from scratch or reuse projects you already made that fit with the Crowded theme. miniCHALLENGE#05 will run 30 days right here on the blog on the dedicated challenge section with €3,000 EUR CASH PRIZE + Software and Content for the Winners. Good Luck!
About Ronen Bekerman
Architectural Visualization Artist, Blogger and Brian-stormer. Heading studio Polytown and taking first steps in Internet & Mobile entrepreneurship.
Entries by Ronen Bekerman
Photogrammetry is the thing for material creation these days and today we’ll see how to use a smartphone camera to capture a material. This time using the new scan filters in Substance Designer 6. With these, it’s possible to transform a smartphone into a material scanner. Follow Anthony Salvi, a Creative Technologist at Allegorithmic as he describes the process.
The latest update to the Corona Renderer once again brings many new features to this CPU-based un(biased) photorealistic renderer. The focus is on speed in rendering & workflow, with overhauled Distributed Rendering, improvements to IR, the Corona Image Editor for working with your images outside of any 3D application, bake LightMix settings into the scene, 3ds Max 2018 support, and more!
ANIMA 2 came on the market in June 2016 and after several updates, it has been consolidated as the best solution for quickly and easily creating stunning 3D animations in very little time. ANIMA 2.5 becomes a software for daily usage to populate scenes mainly due to the introduction of Metropoly Ready-Posed model support for still imagery.
Following Mohit Sanchaniya entry to the Tomorrow 2017 Challenge, which awarded him the Runner-up position and a job at the Tomorrow Studio, he now shares the making process of his winning entry. Mohit showcases high levels of realism in this recreation of Tham & Videgård Arkitekter’s Kalmar Art Museum using 3ds Max, Corona Renderer, GrowFX and Forest Pack. Enjoy!
- Best of Week 52/2016 – Casablanca Tower by Ludvig HoltenäsDecember 31, 2016 - 12:17
- Best of Week 51/2016 – Of the Future by Bertrand BenoitDecember 25, 2016 - 12:04
- Best of Week 50/2016 – A year in resume by B&TBDecember 21, 2016 - 20:17
- Best of Week 49/2016 – Tampere Arena by TMRW.seDecember 14, 2016 - 20:15
- Best of Week 48/2016 – Nuremberg Bathroom by Mohammadreza MohseniDecember 7, 2016 - 19:57
Have no fear of perfection – you’ll never reach it.
— Salvador Dali