From the Tutorials Section
NVIDIA Omniverse is new to me, and I haven’t explored it much (yet). This is where Pekka Varis comes in with his how-to video and writeup about populating a pedestrian street using ActorCore, iClone, and NVIDIA’s Omniverse platform. Enjoy the ride!
3d people are becoming a bigger point of focus as real-time tools take center stage, aided by real-time ray tracing. Beyond the visual fidelity of the 3d characters, you must now also consider the motion fidelity as part of telling a compelling architectural on interior design story. This is where ActorCore comes into play, as you’ll see Pasquale Scionti’s work with Unreal Engine.
Photorealism might not be the primary goal for ArchViz in general, since we pretty much achieved it thanks to technological advances in hardware and software. And yet, from time to time, someone still manages to surprise me with efforts towards realsim. Such is this work by Matthew Hallett.
You can never have enough 2d people. I’ve always said that, and this is true and more when it comes to 3d people. But to be more specific, it is really about the variety of motion that we need. More mocap animation without the complexity of capturing it. That is where ActorCore comes to play as you’ll see Paco Barruguer’s work with it in Blender.
Factory Fiftee is looking for you!
We are looking for a well-rounded Senior 3D Artist looking for a new challenge, working within a small but growing team, on various projects, from Architectural Visualization to Advertising and VFX. The position is full-time, hybrid on-site & remote working. Fully remote will be considered but not favored.
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