Edition/Parnell by MR.P STUDIOS was shared on the showcase section during August and now once more, giving us all a glimpse behind the scenes of MR.P teamwork on two images they delivered for a contemporary building design by Monk Mackenzie. Learn how they used RailClone, GrowFX and gave Corona Renderer their first go!
Dive into this insight-packed case study by GROUND STUDIOS showing an inside look at their CG production of TimeRide VR. It is a new attraction for tourists and Cologne citizens including a unique multi-user out-of-home VR experience. Anima by AXYZ Design played a significant role in this one, along the other apps mentioned in this article. Enjoy it!
This one is a pretty tasty find! Turns out there us this thing called ORCA: Open Research Content Archive, and there I found the Amazon Lumberyard Bistro scene file that was made for the 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine. Yes, Amazon is also working on a game engine! I just took it for a spin with Corona Renderer.
iToo Software has released a new 35-minute tutorial demonstrating techniques for using Quixel’s Megascans content with Forest Pack Pro to create a woodland scene. Even if you don’t yet use Megascans, many of the tips shown in the video are very useful for all kinds of scenes.