iToo Software latest tutorial for Forest Pack explains how to use the terrain’s altitude information to create a flexible elevation-based ecosystem for automatically populating large environments.
Moso Studio shares with us a fantastic breakdown of their work on the 80 East 10th film for NAVA and Brown Harris Stevens. The goal was to portray NAVA’s vision in a way that would resonate with viewers, and so the unique and intricate facade pattern was recruited for this purpose, with a sphere guiding the viewer all through the film along with some smart Forest Pack tricks to accompany that. Enjoy!
I’m very happy to share a making of by SoA today! Prairie House is a commercial job for an American company that builds beautiful cabins in fantastic locations around the world. SoA takes us through their process as they give lots of attention to nature and how the house connects with it. 3ds Max, Corona Renderer, Substance Designer and Forest Pack were used during this making of this project.
I’m very happy to share with you today, one more making of by WeWork’s Visual Studio team. Today they cover their Best of Week 09/2018 awarded work “Tokyo Ark Hills”. They produced a pretty cool animation for this location and I hope you’ll learn and enjoy this article!
Christian Behrendt focuses on some key aspects of image making in this case study based on his recreation of “Maison Mentana“. With photorealism pretty much solved, we should all get back to basics and focus on what makes an image work in the first place. Let’s us know what you think in the comment section.
Keeping with the original mention of an inspirational architectural project alongside a relevant case study of the CGI remake of Maison Mentana, I’m sharing the photos of Maison Mentana by EM Architecture. This is a clean project with mostly white interior touched by wood and great looking dusk shots taken by Adrien Williams.