Today I’m happy to share with you the Making of Best of Week 18/2017 – “The Oak Pass House” by Ján Morek. This one is unique, being an amazing recreation of the house and done fully in Blender, using blender tools, plugins, and scripts. Furniture aside, all was made by Ján, and so represents what one can do in the Blender ecosystem.
If you use both RailClone and Forest Pack then this tutorial should be of interest. iToo Software demonstrates how the two plugins can be used together to combine grass and concrete paving. Sometimes called grasscrete, this commonly seen example also demonstrates several features of both plugins that can be employed for a much wider range of uses.
Keeping tabs on how to use photogrammetry in Architectural Visualization, I revisited The GrowFX Tree at the Archipelago House article by Radek Ignaciuk where he used GrowFX and replaced the Truck with one based on photos he took and thought about how others might do it? Looking at the gaming industry, I found an amazing looking tree done by Xiao Fei Li, a Senior 3d Artist in a gaming company. This is his process using photos, Zbrush, and great 3d modeling skills.
Making of a recently completed set of images for a private villa designed by mw|works. Situated in a breathtaking environment, this was a challenging but very exciting project to take on and here we describe our process with Cinema 4D and V-Ray as our main tools of the trade.
Today I’m sharing another blender tutorial by Lech from chocofur.com. This time the focus is on modeling with Blender based on a photo, or photos. I’m familiar with this method in SketchUp. Never tried this in 3dsmax, and I think for all of you pondering about Blender, this is interesting. Let me know what you think?