Customizing Textures for ‘Post-Digital’ Visualizations

Working in architecture over the years, Ryan Canning found that he’s often unable to find the exact material he needs for an image (really!), ending up manually adjusting one in Photoshop. Fast forward one year, and he built this tool that can help with Customizing Textures for ‘Post-Digital’ Visualizations called Architextures Create after learning web development as a hobby.

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The Making of Island House with Blender

Pawel Pecherzewski showcased his Island House with Blender visuals not long ago and today he dives into the waters (pun intended) and shows us what you can do with Blender as your main tool of the trade. Also using Cycles, MAXTREE, and more.

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Making of Blue Bar

The Making of Blue Bar is a dive into the details by, French Interior Designer, Martin Darzacq. Going back to his showcase made here 2 months ago. Follow his process as he experiments with RailClone and Light!

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Making of Mea Terra

A new making-of for 2020 by Fat Tony Studio and their amazing Mea Terra project… Lot’s of insight in this one and you got to love those Turntables!

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Making of “Douro Valley”

For the first making-of feature of 2020, I’m very happy to present eleven’s “Douro Valley” project behind the scenes! eleven is a young London based studio founded by Aneta Gesiorska and Joana Maduro, and this is their studio’s inception work. Lots of good stuff in this one, which also serves as a field guide! Enjoy.

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Making of Hangzhou Normal University

Shared this week on the blog showcase by Angelo Ferretti and immediately captured my attention. This is one of the most photographic renders I’ve seen in a long time! Big thanks to Angelo & Silvia for arranging this making-of so fast so we can all enjoy their process.

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