Scanning Materials with your Smartphone

Photogrammetry is the thing for material creation these days and today we’ll see how to use a smartphone camera to capture a material. This time using the new scan filters in Substance Designer 6. With these, it’s possible to transform a smartphone into a material scanner. Follow Anthony Salvi, a Creative Technologist at Allegorithmic as he describes the process.

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Making of Simon’s House

Blender is getting more attention recently, with Lasse Rode’s Blender & Corona Renderer study as well as some great visuals are being shared by artists using it along with the Cycles render engine. Jonatan Mercado shared his painting to 3d conversion personal work called “Simon’s House” in the showcase section, and today he also shares his process of doing so. Let’s blend things up!

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Creating Detailed Sand with Forest Pack

iToo Software has released a new Forest Pack tips and tricks installment created by guest writer Mickael Riciotti, environment artist at Unit Image in Paris. Inspired by a recent article on FX Guide about creating the sand using Houdini for Pixar’s short film Piper, Mikael wanted to see if he could create a similar look with 3ds Max, V-Ray and Forest Pack Pro.

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