The Making of a Virtual Reality Experience for ArchViz with Unity

Always curious about implementing VR in ArchViz, I found a great article on Allegorithmic’s blog by Mirko Vescio from Oneiroes featuring the use of Unity. I kindly asked him if he can dive a bit deeper into the process, and that he did. The project covered in this article actually features a collaboration with Unity to showcase their HDRP (High Definition Render Pipeline) through a virtual walkthrough of their newly opened London office, designed and built by M Moser Associates.

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Making of EARTH-SHELTERED VILLA

David Males takes us behind the scenes of the EARTH-SHELTERED Villa, diving deep into his process and thoughts from start to finish as he uses SketchUp, 3dsmax and Corona Renderer as his main tools of choice. Enjoy!

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Making of Kalmar Art Museum

With a new edition of the Tomorrow Challenge coming up very soon! I’m looking back at this great article… following Mohit Sanchaniya entry to the first Tomorrow 2017 Challenge, which awarded him the Runner-up position and a job at the Tomorrow Studio, he shares the process of making his winning entry. Mohit showcases high levels of realism in this recreation of Tham & Videgård Arkitekter’s Kalmar Art Museum using 3ds Max, Corona Renderer, GrowFX, and Forest Pack. Enjoy!

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Making of Nordic House

With winter hitting hard this week and X-Mas time coming up soon, let’s look back at some of the “snowy” making-of articles on the blog! I found the Nordic House visuals by Héctor Javier Diez Valladares during my routine browse on Behance. My eye landed on it rather quickly and I could understand perfectly why it won first place in the First Latin-American CG Contest it was intended for. With snow being a rare treat for me I’m always drawn to such images, and this one had a great feel to it and so I wanted to know more and this article came to be. Enjoy!

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Making of Clear Lake House

Celebrating winter time, here’s a look back to a great making of article by Angel Kostov, from the Bulgarian studio 1equals2, shared their CG recreation of the Clear Lake Cottage by MJMA on the Blog’s Facebook Group and today I’m very happy to share the making of the beautiful snowy image that was part of the set they initially shared.

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Making of Lake Lugano House

David Santos has set upon recreating the Lake Lugano House. A beautifully designed house by JM Architecture that he modeled using SketchUp 2015 and rendered with V-Ray for SketchUp v2.0 as part of a personal study of HDRI based dusk lighting. This is still one of the best SketchUp based MAKING-OF articles posted on the blog! Follow David’s Making of Lake Lugano House in this article as he takes us from start to finish on this one. Enjoy!

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