MAKING OF “Go Home Late (Tokyo 2007)”

Anh Nhân is a 3d Artist from Vietnam. He studied 5 years in the university of architectural design, and got interested and use 3dsmax & V-Ray during his 4th year there. His passion for CGI got him to follow ArchVIZ after the university. Today I’m very happy to share with you all the process behind his AMAZING work – Tokyo 2007, done as a tribute for his wife. Enjoy!

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SketchUp and Skatter Making of Sarmiento Museum - Final Render - Cover Image

Making of Sarmiento Museum

David Santos is no stranger to the blog, with a very popular article already posted before – The Making of Lake Lugano House. Today he is sharing the process behind making the Sarmiento Museum project in his studio. To recreate this National Historic Monument in the northern suburb of Buenos Aires, Argentina, David and his team used SketchUp, V-Ray for SketchUp and the new Skatter Plugin for SketchUp for scattering all the vegetation in the scene. Follow David in this article as he takes us from start to finish on this one. Enjoy!

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Making of The Meadow with SketchUp & Skatter

Skatter for SketchUp v1 was released this week! As a SketchUp user for many years now, it is a great joy for me to help bring this tool to the SketchUp user community. Skatter is the brainchild of Architect and 3D Artist Thomas Hauchecorne, and he did a superb job developing it. Today I’m very happy to share this article by one of our early beta group users, Mads Bjerre from AART Architects. He first shared “The Meadow” in the Skatter Support forums sparking everyone’s imagination as to what can be done with Skatter. Enjoy this article and know that “The Meadow” Scene file along with the assets is available for free on The ArchVIZ Shop!

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Making of Vertical Garden

It’s time for some blender render to be featured here on the blog! I stumbled upon this beautiful work by Paulina Kochanowicz not long ago and thought this would be a perfect one to start with. First, because it looks great… I love vertical green walls and this one is beautifully executed. Second, it is all done inside Blender and rendered with the built-in Cycles render engine. Keep in mind all you see here is done with a freely available open-source platform. Enjoy!

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