I’m very happy to share a making of by SoA today! Prairie House is a commercial job for an American company that builds beautiful cabins in fantastic locations around the world. SoA takes us through their process as they give lots of attention to nature and how the house connects with it. 3ds Max, Corona Renderer, Substance Designer and Forest Pack were used during this making of this project.
I’m very happy to share with you today, one more making of by WeWork’s Visual Studio team. Today they cover their Best of Week 09/2018 awarded work “Tokyo Ark Hills”. They produced a pretty cool animation for this location and I hope you’ll learn and enjoy this article!
You’ve seen this work by Pavel Huerta as part of AXYZ Design’s new ANIMA release, and today I’m very happy to share the first part of a making-of Pavel wrote, diving into the process of making the “Art Gallery Animation”. He did it with Corona Renderer, V-Ray and Unreal Engine which makes it a unique case study!
Karim Mousa’s Egyptian ethnicity led to many “descendant of the Pharoah” jokes in the five years he lived in Bergen, Norway working for the highly regarded visualization studio Mir. If only his colleagues had known his true claim to fame was as a former international Taekwondo champion. Well, in this article we get a glimpse into that world of his as he recreates the pinnacle moment of the sport. This one is a dozzy! I’m sure you’ll enjoy diving into this amazing breakdown.
Check out this in-depth making-of the Best of Week 48/2016 – “Nuremberg Bathroom” work by Mohammadreza Mohseni from Vivid Visual Studio. This was done using 3dsmax, Corona Renderer and a bit of MAXScript too. Enjoy! Read more
I’m very happy to share with you today, this breakdown of the architectural rendering process by COSMOSCUBE as they visualized Zaha Hadid Architects Leeza SOHO 46-story tower in Beijing, China.