You’ve seen this work by Pavel Huerta as part of AXYZ Design’s new ANIMA release, and today I’m very happy to share the first part of a making-of Pavel wrote, diving into the process of making the “Art Gallery Animation”. He did it with Corona Renderer, V-Ray and Unreal Engine which makes it a unique case study!
Karim Mousa’s Egyptian ethnicity led to many “descendant of the Pharoah” jokes in the five years he lived in Bergen, Norway working for the highly regarded visualization studio Mir. If only his colleagues had known his true claim to fame was as a former international Taekwondo champion. Well, in this article we get a glimpse into that world of his as he recreates the pinnacle moment of the sport. This one is a dozzy! I’m sure you’ll enjoy diving into this amazing breakdown.
Check out this in-depth making-of the Best of Week 48/2016 – “Nuremberg Bathroom” work by Mohammadreza Mohseni from Vivid Visual Studio. This was done using 3dsmax, Corona Renderer and a bit of MAXScript too. Enjoy! Read more
I’m very happy to share with you today, this breakdown of the architectural rendering process by COSMOSCUBE as they visualized Zaha Hadid Architects Leeza SOHO 46-story tower in Beijing, China.
CABINS, The 7th Architectural Visualization Challenge, was soft-launched yesterday with information to be shared during this week leading up to the Monday start day. As part of this, I’m sharing the making-of the CABINS concept art on the challenge site. I used good old pen & paper, SketchUp, Lumion, Megascans assets and Photoshop. Part ONE is live and waiting for you. Enjoy!
Hossein posted his recreation of Nasu Tepee back in June this year, and today I’m sharing his making-of this scene, in which he managed to achieve high resemblance with the original photo and scenario using many tools in the process – 3dsmax, V-Ray, ZBrush, Marvelous Designer, Megascans, SpeedTree, Rayfire and more!