Dsouza’s Food Cart Design

V-ray Next for Sketchup

A render service for my Indian client named Denver Dsouza. The render project was a food cart based on the design ideas and dimensions of the food cart that were created and sent by him through email. A very great food cart design of his with the concept of powder coated stainless steel that needs to look matte black and with some stainless steel trims to contrast the color of black matte, additionally, with the wood trims from the buyers’ side. The render service was agreed to be finished and completely done in 3 days, starting from modeling, to compositing of the render scenes, to test render of scenes’ illumination, to texturing and up to the final production render, and additionally, to post-production of the final rendered images using Photoshop CS6. In this render, I created two render scenes, the most important views of the plan, the front-left (vendor’s side) view, showing how the cart’s compartment will look like, and the back-right (buyers’ side) view, showing the comely wood trims that help to entice buyers.

In the creation of this visualization, I am planning to make the final rendered images as the calm rendered scenes with the soft shadows, calm and cold atmosphere. I downloaded an HDRI from HDRI Haven with the lighting and shadows that I am intending to create, I tried Autumn Road 4k and fortunately I have managed to create what I wanted to create for the scene, and to make the atmosphere of the scene, cold, I will just make an adjustment in the temperature control in the color correction options of the V-ray frame buffer, but before I make an adjustment, I became curious about what if I make the atmosphere of the scene a sunny day? I think I can try it, so I downloaded an HDRI from HDRI Haven with a sunny day atmosphere and of course with sharp shadows. I test rendered it and fortunately it turned out so good and I realized that this ambiance is much better, that’s when I decided to just let the scene for having a sunny day atmosphere using Blue Lagoon HDRI. The second HDRI is better, the background is good enough, the sky is looking so nice, plus the shadows are giving an additional interest for the scene composition, and at the same time, because of the shadows, it showed the significance of the folding top cover, and that is for the vendor’s protection against the different weather, especially a sunny weather, while the vendor is vending.

For an HDRI / dome light settings on how I created the atmosphere / mood / ambiance of the rendered images, I just set the intensity value of an HDRI to 28, let checked the options such as affect diffuse, affect specular, affect reflections, affect shadows and affect alpha and then I just let the dome light to be in its default direction.

For the background, I was thinking for a food cart to be located in a public place with a beautiful sightseeing, so I modeled a road, I put some lamp posts with steel railings (primary background of the scene) and an ocean background (secondary background of the scene using HDRI)

For the materials or textures, in order to make the cart looks like a matte black powder coated stainless steel as requested by my client, I used Metal029 2k from cc0textures, the material preview there is not that shiny, just exact to mimic the matte black looking, and the material is categorized as powder-metal, just exact also to meet the client’s request of powder coated stainless steel. For the stainless steel trims, I can simply use the V-ray built in metal materials, but I decided to use metal materials, from cc0textures, with some imperfections on its diffuse map for the reason of an additional interest again of the rendered model. For the texture of the tires, I used leather texture since I cannot find a rubber texture for the tires.

Well, when creating 3d visualization or rendering, don’t be too obedient and limited to the primary use of every materials or textures, sometimes the textures or materials can really be used for different texturing even if it is not their primary use, just like what I did for the tires of the rendered images, and as you can see, it still looks great and appropriate. Another proof, as the speaker said in V-rayNext for Sketchup on how to create and use materials, the V-ray built in car paint materials are not restricted to use with cars and the automotive industries only, but they can also be very useful for creating coated glossy paints. That is one of the most important tips when doing 3d visualizations.

-Sketchup modeling to V-ray rendering
-Project title; Dsouza’s FOOD CART DESIGN
-Modeled, visualized and rendered by: Abraham Fajilan
-Software used: SketchupPro2018 x V-ray Next 4.10 x PScs6
-Render resolution: 1100 x 1650 pixel
-Used HDRI: Blue Lagoon by Greg Zaal @ HDRI Haven
-Project’s client credit: Denver Dsouza in India

The Tile House; Midday mood

Finished render using V-ray Next for Sketchup

This is the midday mood of an architectural visualization that I created, titled as “The Tile House”. Midday is the middle of the day, it is 12pm or 12 noon, usually, it have strong, direct sunlight and sharp shadows. Aside from the fact that this kind of mood was suggested by my girl, Cheryl Agapito, even me, I also love creating this mood, because, I don’t see often an exterior visualization that have direct, strong sunlight and sharp shadows, instead, I usually see an exterior architectural visualization with soft shadows, maybe the reason for this is that, they really want to create realistic architectural render as possible as they can, because according to the blog that I have read, one of the reasons why 3d renders look fake is sharp shadows. According to the blog, sharp shadows are not usually sharp, it is like that the blog says that we should always make the shadows, in our 3d renders, soft, which then, 3d renderers followed, that’s why there are more exterior / interior renders that have soft shadows than sharp shadows. Anyway, that blog’s analysis about shadows is right, but I am quiet not agree to the idea that we should always make the shadows of our render works soft in order for it to look realistic, because, I believe that even the shadows are sharp, we can also do realistic renders, in fact, sharp shadows really exist in real world. Talking about natural light source, sharp shadows are coming from strong and direct sunlight. In the 24 hours of the day, it is not impossible to have a direct and strong sunlight, therefore, it is not impossible to have sharp shadows. Additionally, even if we say that that sharp shadows have some softness, with our naked eye, there will be times that we will not see the softness of it, but it will appear in our eyes as sharp shadows. So, sharp shadows are reality, and if sharp shadows are reality, it is not impossible to create realistic render with sharp shadows, because as I have said, it is reality. So, I tried to create realistic archviz with sharp shadows, which I think I have managed,and that is “The Tile House; Midday mood”.

In this archviz, I used two dome lights, one is for the sky background and the other one is for the environmental lighting. Why I used two dome lights? it is because, if I will only use one dome light, the lighting intensity and the sky background’s brightness will not match. For example, if I will set that one dome light with the lighting intensity of 28, the lighting will be very great and realistic, but the sky background will not be good, because with an intensity of 28, the sky is quiet dark, not appropriate to the environmental lighting intensity. Vice versa, If I increase the dome light intensity to higher value, to fix the brightness of the sky background, it will be very great and accurate for realism, but the environmental lighting will be too bright, not appropriate for the sky’s brightness, that’s when I decided to separate their settings through using two dome lights but with the same HDRI.

The HDRI that I used is from HDRI Haven.com, named as Abandoned tank farm 04, authored by Sergej Majboroda. For the dome light 1, for the environmental lighting / natural light source of the scene, I set the intensity value to 28, checked all the dome light’s settings such as use transform, sphere, adaptive dome light, affect diffuse, affect specular, affect shadows and invisible, and then I unchecked affect alpha and affect reflections and rotated the dome light to an angle of 140.9° to the south-east direction in sketchup. For the dome light 2, for the sky background and environmental reflections, I set the intensity value to 77 for the better brightness of the sky, and I checked the settings such as affect alpha and affect reflections then I unchecked affect diffuse, specular, shadows and invisibility and then I just let the dome light 2 to its default direction, no need to be rotated too, because default direction for this dome light 2 is good enough. That’s how I created this architectural visualization titled as “The Tile House; Midday mood”

Render mood suggested by my girl Cheryl Agapito:
-Midday

Architectural Exterior to V-ray rendering
Artwork title : THE TILE HOUSE; MIDDAY MOOD
Modeled, Visualized and Rendered by : Abraham Fajilan
Software used : SketchUpPro2018 x V-ray Next 4.10 x PScs6
Render Resolution : 1125 x 1500
Used HDRI : Abandoned Tank Farm 04 by Sergej Majboroda @ HDRI Haven