House in Leira

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

House in Leira

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Chroma House

Inspired by Tylko House, I decided to try the Unreal Engine lightmass lighting on these simple colored arches to see how it behaved.

While there is room for improvement, the result is good and it was a great exercise.

The Devil Is In The Detail

“The Devil Is In The Detail” is my latest animation.
I will try to take you to a special architecture trip through the anamorphic format and all of its lens effects and distortions and also to take you to a higher level on the the amount of details in textures than any other of my previous animations.

Please watch it at 1080p!

Special Thanks to Mary Carmen Simonín and Ricardo Ortiz for their artistic and technical support!

Thank you for watching!

Visit us at: arqingrenders.com

Spring TOD

The project is still relatively confidential, but I can provide more as permitted and if there is any interest. The project started in with some quick massing iterations in sketchup. Once the massing had been nailed down, the project was brought over into 3ds max for some geometry fine tuning, model details, and proxy scattering. Corona’ sun / sky was used to light the scene. Photoshop was utilized for a few value and color adjustments and entourage integration.

RiM House

We are proud to present our Rim House from RM Arquitectura made for the 4pixos online course
We put heart and soul to make this and enjoyed every step of the way 🙂
Everything except the sky is 3d, using sketchup-3dsmax-corona-ps

Full resolution on behance post
https://www.behance.net/gallery/78748341/RiM-House?