Malek

Abou Building

This building has a total area of ​​189 m^2 and is not very high (about 25 meters high).

Also, this building has a total of 5 floors on the ground floor, which, as shown in the renderings, are the ground floor.

According to the conversation with Mr. Takbiri about the design of this project: In designing this project, we tried to prevent duplication by creating very short distances between the floors as well as minor protrusions in some floors.

We also tried to avoid color variation by using simple materials.

For this reason, we used two types of materials:

White cement (predominant material)

Dark cement

Currently, this project is located in Tehran (Parkway neighborhood) and is under construction.

About Software

This building was first modeled (after the design process) in AutoCAD software (3D).

It was then handed over to me to simulate the environment and the scene.

I also tried to simulate the light as close as I could to reality before I started making the material.

Then I started making scenes, reflections, bricks and ….

About city

This building is located in Tehran (Iran) and Parkway neighborhood.

Tehran is the capital of Iran and Parkway neighborhood is one of the most expensive neighborhoods in Tehran.

Anyway hope you like it and thanks for your attention

Dominion The Grand Visualize by PIXARCH | Bahria Town Karachi

Pixarch proudly present the ultimate 3D architectural visualization of an iconic vertical marvel, ‘Dominion The Grand’, destined to shine brightly in the rows of speckles in the colours of Bahria town Karachi.

The project has been flawlessly presented in the 3D architectural visualization, giving an immense feeling of tangibility.

So, let’s not make you wait further… Pixarch is proudly presenting the wonderful 3D animation of DOMINION THE GRAND.
https://www.pixarch.net/projects/dominion-the-grand/

Electric Gym

My last academic architecture project. An old office building in Lisbon, belonging to an Energy Company, is adapted to a gym. The concept of energy production is applied, when harnessing the kinetic energy of the weights the athletes activate. This huge wall of steel profiles, the weights, is inspired on the old tall shelves used to store the electricity meters.

The Quarry Hotel

This is my first ArchViz project. I did it to participate in CGarchitect 3D Awards 2017 and I was about to quit on the eve of the submission deadline, because I only had the building modeled and textured and didn’t know how to create the environment in 3D! Fortunatelly, I spent the night in the good company of Photoshop, so…that’s me rowing.

I knew from the beginning how the shot was going to be: at water level, with human presence to show how colossal the scale of this artificial-natural landscape is.
I had a lot of fun with this project. I textured and rendered in Blender, with an imported model from Autocad.

Architectural Concept:

The recent industrial legacy was the motto for the development of this project, given its inhibiting potential for the urban development of Sines, which can only take place towards the North or East. One of the large urban scars identified was the quarry, however vacant, adjacent to the north of the industrial port. An urban void measuring 500x400m and 60m deep is the most immediate urban obstacle in the southeastern part of the city with a great visual impact as well, so it needs attention.
The selected program was a hotel aimed at those that the industrial sector often calls to Sines. The
intention is to transform the quarry into a potential destination, re-establishing a thriving connection
between this harsh territory and the people. The proposed building connects the upper level of the
promontory (city) and the lower level – where an artificial lake, a dam would be created for the population to enjoy, which at a later stage of planning could become a reservoir – creating a direct access from the city. Through this intervention, the intention was to create new perspectives and uses, creating a harmonious dialogue between architecture, the semi-natural landscape of the quarry and the artificial one of the terminal. The issue of memory and industrial identity of this colossal place was of extreme importance in creating an inter-relational language.

In an investigation of the industrial past of quarries, cataloging images that support a local identity, almost as Bernd and Hilla Becher did, a photograph by Tito Mouraz was preponderant in the development of this language. In connection with the huge cranes that tower over the quarry from the sea, the hotel emerged in a vertical proportion, in direct communication with them and in contrast to the irregular horizontal rings of the quarry, inspired by the K5 frame (3-Step Attractor) by Michael Biberstein. The two bridges that connect the tower to the rocky terraces recall the vertical structures from which the conveyor belts that transport the rocky material extracted from the quarry are stretched.