Render engines have tendencies to pair up and wage “war” through the users mostly. Each one has a favorite and defends it. Geography seems to play this game too. V-Ray and Corona seem to be such a pair. Maxwell Render and Fryrender were in the past. It’s silly really, as the only real reason to choose one over the other is how it fits with your style / pipeline / project / maybe a state of mind too (or age). No point fighting over it. Octane and FStorm are both aimed at GPU only rendering and pair up naturally. It seems that this combo has much more in common looking at things behind the scenes as Johannes kindly tells us in this 2nd article in his series as he puts both render engines face-to-face in terms of why you would want to pick one of them and the legal battle that seems to be going in between as well.
I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!
Once you’ve established a baseline for your ArchVIZ Art, you will need to effectively leverage technology to scale your operation and stay up to date. Most extra software and hardware solutions may seem pricey at first, but they pay for themselves very quickly. In my experience, the saying “time is money” has proven itself time and time again.
Yesterday we kickstarted a 5 parts series about The ArchVIZ BIZ by Norm Li. Read the introduction on the Job Board Blog to get a sense of what is coming… it’s GOOD! I’ve been keeping an eye on Norm Li’s studio since I started out 15 years ago and seeing how they grew to become the biggest independent ArchVIZ Studio in Canada is amazing. Lot’s of insight coming your way – brace yourself!
360 degree 3d panoramic virtual tours aren’t new. I remember a period more than 10 years ago when we played with this a bit until it was put aside in favor of conquering photorealism. Now that we have defeated the latter, the former is back, riding the VR waves. Photorealism + Immersive Experience geared by the many headsets available today opens up the field once more and we must look beyond the curve for what’s ahead. Let’s start with the most basic of things, introduced by Robert Dukes from Brisbane based rdvisualization studio – A creation of a 360 degree 3d panoramic virtual tour… we will tackle how to get this working inside an Oculus Rift or Gear VR later on.