Creating Panelling and Wainscoting with RailClone

iToo Software sure speeds up the pace of tutorials, and today they release a new exciting RailClone in-depth tutorial that demonstrates how to create wooden paneling and wainscoting. Not the typical thing I would usually have in an ArchVIZ project, but in the end, you will see how the same principles could be applied to anything else you have in mind!

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3D Modelling the DoubleTree Venice North Hotel

I remember seeing this iToo Software presentation during State of Art Academy Ad#5. It was pretty cool seeing them building the hotel in which the event took place! That simple twist to the exercise emphasized to all of us there that the ability to see parametric objects all around us can be developed by anyone if he only observes. Today, this scene along with a detailed how-to is being released so those who weren’t able to attend can benefit from it too. Enjoy!

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Scattering on Vertical Surfaces with Forest Pack Pro

iToo Software has released a new Forest Pack tips and tricks episode to illustrate how the plugin can be used to scatter on vertical surfaces to create green walls. As well as going through the basics they share some tips on using and painting planting plans, as well as demonstrating how Forest Pack and RailClone can work together to make a fully parametric setup.

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Unbiased GPU Rendering – Getting started with Octane

Third part of the Unbiased GPU Rendering series by Johannes Lindqvist is here. This one is about getting started with Octane Render, and completes the mini-journey that started with Daniel Reuterswärd‘s counterpart article about the same thing with FStorm. There is a lot of insight to be found in the 4 articles published on this topic here. I’ve explored my GPU, and what it can offer me, a lot in the past 2-3 weeks. Hopefully, so can you. Read on and test it out!

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The GrowFX Tree at the Archipelago House

Radek Ignaciuk opened 2016 with the first Best of Week visuals recreating Tham & Videgård Arkitekter’s “Archipelago House”. This remarkable full CG attempt included great looking 3d trees done with Exlevel’s GrowFX plugin for 3ds max. Today, Radek will explain how he went about creating the hero tree in the image above. He will cover the modeling process with GrowFX as well as the scanning of the textures used to get it look photoreal. Enjoy!

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