Shaker Kitchen CGI

Earlier in the year we were commissioned to create a number of images displaying our client’s shaker cabinet doors in various colour finishes. We crafted a large kitchen-dining room, with a high level of detail which allowed us to create multiple camera angles. Given that a number of shots were to be created great care was taken to ensure accuracy with room props and styling.

The images were all created using 3DS Max and the final scenes rendered with Corona Renderer. As usual, finishing details and tweaks were made in post production with Photoshop for better accuracy to the product finish.

Coming Back to Life

COMING BACK TO LIFE IS AN ARCHITECTURE MOVIE, A CINEMATIC NARRATIVE LOADED WITH EMOTIONAL CONTENT AND DRAMATIC SCENERIES.

IT IS AN ATTEMPT TO PRODUCE NEW UNDERSTANDINGS OF WHAT IS AN ARCHITECTURAL CONCEPT. IT IS A SIMPLE IDEA REPRESENTED THROUGH A STORYLINE, A PLOT AND A TWIST, BASICALLY A MODERN DAY FAIRY TALE.

THE MOVIE REVOLVES AROUND AN ARCHITECT’S OBSESSION WITH BURJ EL MURR, THE TOWER OF BITTERNESS, A SOARING MONUMENT AND AN OLD LEGACY OF WAR, IN THE HEART OF BEIRUT.

THE FIRST SCENE PORTRAYS OUR MYSTERY MAN ENTERING HIS GLOOMY APARTMENT FACING HIS ARCHITECTURAL FASCINATION, TO BE SURPRISED BY AN EMERGING STRUCTURE SUSPENDED ON THE WALLS OF THE TOWER. SUDDENLY THE DISBELIEF IS INTERRUPTED BY A NOISE THAT APPEARS TO COME OUT OF THE TV, AND THE FRAME BLACKOUTS OUT WHEN IT GETS CLOSER TO THE WINDOW. DIRECTLY WE ARE TRANSPORTED INSIDE AN OPENING OF THE BURJ EL MURR, TO ASCEND THE BODY OF THE CONCRETE BRUTE, PASSING THROUGH THE VOID, THE GREEN SPACE, THE MEMORIAL AND THE RECEPTION AREA. WE ARE THEN DRIVEN OUTSIDE, TO DISCOVER A MONUMENT, ELEVATED FROM THE GROUND. OUR ARCHITECT’S CAR ARRIVES TO THE SCENE WHILE THE STRUCTURE IS COMPLETING ITS GROWTH. FINALLY THE STORY ENDS ON A SHOT OF THE TOWER IN ITS NEW SKIN, STANDING TALL IN THE MIDST OF ALL THE DISTURBING CHAOS OF THE CAPITAL.

Check the Full Story on www.jpag.co

Scandinavian Kitchen

This is my first completed render of a realistic interior.

In total, about 30h was spent on it over the course of 3 months. (not including render times)
20% of the time was spent gathering, organizing and preparing reference images.
40% of the time was spent modeling and framing the shot.
30% of the time was spent texturing and lighting.
10% of the time was spent compositing.

Included in the gallery is the render passes used.

Most of the passes were used as luma mattes for adjustment layers, as i used the beauty render for the background layer.

The built-in noise pass from octane was desaturated, then used as a guide pass to denoise the image.

Beauty render and passes rendered in 2h, but with optimizations it could be brought down to 30 minutes. (32 ray bounces might be a bit overkill)

A Short Film

A Short Film is a full 3D HD Animation showing Minimalist architecture.
The most challenging part was to give colour to the view.
Cement is quite a difficult material due to it being colourless and it was the bet so I chose to play with the lighting a bit to give it a minimal aesthetic.
I didn’t use default lighting sun lights etc..only one HdRI cause I wanted to be precise with the shadows and rendition.

Best Regards
Aris

The software i used.

Modeling : 3ds max
Texturing : photoshop
Render: corona Render
Postproduction: AE+PR

sMALL sTUDIO

This is a personal project. I like small spaces because you can optimize and imagine different ways to do more bigger space perception.
This project took some time because I wanted a small space where could you feel the atmosphere like home. And I tried Vray Next, really faster and easy update.