Scandinavian Kitchen

This is my first completed render of a realistic interior.

In total, about 30h was spent on it over the course of 3 months. (not including render times)
20% of the time was spent gathering, organizing and preparing reference images.
40% of the time was spent modeling and framing the shot.
30% of the time was spent texturing and lighting.
10% of the time was spent compositing.

Included in the gallery is the render passes used.

Most of the passes were used as luma mattes for adjustment layers, as i used the beauty render for the background layer.

The built-in noise pass from octane was desaturated, then used as a guide pass to denoise the image.

Beauty render and passes rendered in 2h, but with optimizations it could be brought down to 30 minutes. (32 ray bounces might be a bit overkill)

Yamkino house

Minimalistic design by Ruetemple studio inspired me to recreate this project in 3D based on photos. Space has high ceilings, a lot of light, appealing materials, and colors. It was created in Blender and rendered in Octane renderer for Blender.

Yamkino house

Minimalistic design by Ruetemple studio inspired me to recreate this project in 3D based on photos. Space has high ceilings, a lot of light, appealing materials, and colors. It was created in Blender and rendered in Octane renderer for Blender.

Observatory House Competition

This is one of the images of a design submission for a public competition. The architectural program prompts for a retreat space for astronomy enthusiasts. The site is located at a historical site in Roccascalegna, Italy.
This project is an experiment with OctaneRenderer and 3DS Max as our studio was looking for systematic and efficient ways to produce architectural visualization. Since then, we started using GPU for both everyday workflow and final production.

Green Houses 2018

Hi,
Long time with no post 😉
Playing around with Octane Standalone V4.0 RC2 and medium volume, I rendered this project I revisit from time to time when new version of Octane are released.
Modeled with Blender
Rendered using PT kernel.

114 Rue Diderot

It’s a Full CGI project, which pushed my workstation to its limits. It was rendered on 3xGTX1080Ti and I couldn’t have made without Octane’s awesome out-of-core feature, which enables to use system memory with GPU rendering, and it used almost all of my 48Gbs of RAM.
I work in Blender and all of the modelling took place there. All the architecture and terrain were modeled by me, and that includes trees, which were generated using The Grove tree growing software. I used 3D People from HumanAlloy.com, car models from Chocofur.com and road textures were aquired from Poliigon.com

Software: Blender, Octane Render, Photoshop for color correction.