The Laurel

Luxury apartment with a panoramic view of the city of Philadelphia. The apartment overlooks the iconic towers of Philadelphia, PA, USA. The Virtual Experiences team at Designblendz had to request drone photography from the exact location where the tower will be constructed. The team also worked with internal Interior Designer to stage the scenes with furniture, materials, and decors. This project was completed using GPU-based rendering engine, Octane Renderer.

Scandinavian Kitchen

This is my first completed render of a realistic interior.

In total, about 30h was spent on it over the course of 3 months. (not including render times)
20% of the time was spent gathering, organizing and preparing reference images.
40% of the time was spent modeling and framing the shot.
30% of the time was spent texturing and lighting.
10% of the time was spent compositing.

Included in the gallery is the render passes used.

Most of the passes were used as luma mattes for adjustment layers, as i used the beauty render for the background layer.

The built-in noise pass from octane was desaturated, then used as a guide pass to denoise the image.

Beauty render and passes rendered in 2h, but with optimizations it could be brought down to 30 minutes. (32 ray bounces might be a bit overkill)

Yamkino house

Minimalistic design by Ruetemple studio inspired me to recreate this project in 3D based on photos. Space has high ceilings, a lot of light, appealing materials, and colors. It was created in Blender and rendered in Octane renderer for Blender.

Yamkino house

Minimalistic design by Ruetemple studio inspired me to recreate this project in 3D based on photos. Space has high ceilings, a lot of light, appealing materials, and colors. It was created in Blender and rendered in Octane renderer for Blender.

Observatory House Competition

This is one of the images of a design submission for a public competition. The architectural program prompts for a retreat space for astronomy enthusiasts. The site is located at a historical site in Roccascalegna, Italy.
This project is an experiment with OctaneRenderer and 3DS Max as our studio was looking for systematic and efficient ways to produce architectural visualization. Since then, we started using GPU for both everyday workflow and final production.