We worked on several projects for this competition. This is one of them were we could choose a rainy setting, and of course we love it!
Apartments in the Alps
Typology: Apart hotel
Customer : Render Vision
Visualization: Omega Render
Schedule of visualization: 1 month
The presented apartments offer to your attention 2 beautiful designs “Modern Rustic” and “Modern Light”. In each of them designers use the most high-quality and expensive materials, furniture and accessories. Everything is aimed at comfort and impeccability. And outside the windows there is a wonderful view of the mountain ranges and amazing nature. We tried to convey the necessary atmosphere in our visualizations
This is a visual presentation of a new development area in Lillestrøm, a town situated in the south of Norway.
We made the animation with a stylistic manner, this enabled us to highlight the things that our clients thought were most important to convey in this phase of the developing process.
My goal was to limit post-production proces in this project to basic photographic methods.
Except the winter image most of the elements are full 3d (falling snow added in PS).
I started this personal project more than 2 years ago, but due to the lack of free time it ended on modeling.
Last time I decidet to test OTOY octane in some exterior work, so before testing on clients I decided to finish this personal work.
Frozen in time – I made this project for Evermotion competition.
As a photographer I like very much work with long time exposures, using large or medium format analog cameras and take photographs from a few minutes to even one hour shutter speed time. Usually, for an everyday photo, it’s about 1/250 – 1/125 sec. I was curious if 3d render engines can simulate this effect from 3d scene with full motion blur feature ticked on. So I created 3d scene with animated water-related and after a lot of tests, I achieved the rewarding effect (see attached video).
It wasn’t easy and flexible like in real cameras but possible anyway. I used Cinema 4d and Octane linear workflow for rendering. The final image was tone mapped in Arion and edited in Photoshop and Lightroom. I would like to thank the jury for honorable mention for my project. Due to the fact that I created a detailed scene for final competition image I created a few more images to increase this project little bit more. Thank you for reading and viewing my stuff!
You can follow me: @realpolygons or www.facebook.com/realpolygons