Pictures from Corona Land #1 – winter scene

I would like to introduce first chapter of my new personal project. I created full CG generated images focused on strict photography approach. I used Corona for Cinema 4D render engine which produce outstanding quality and offer very handy and flexible workflow. First time during CG project I was feel free as a photographer. Apart of the photography attitude, cold winter, falling snow effect simulation was also important and quite easy to achieve in full 3d scene with motion blur, volumetric fog and a lot of detailed displacements. We can show much more than only to present real things. We can introduce sense feelings too. Nowadays the realism factor comes smooth and I believe that I will stop being divided soon. Divided to a CG and photography artist.

Chapter #2 is coming…

Thank you for watching!


ZA_Beta is an in-house passion project with the aim of elevating our knowledge and skill in Corona renderer and Interior Design.

This is one of our first set of a project that we’ve done in Corona. We focused particularly on the technical execution of design, lighting and materials. We’ve learned the power of Corona’s real-time light mix and how its progressive image development redefines the way we look at architectural Visualisation.

Any feedback or tips is encouraged, outside perspective will help us push our quality of work within the industry

House in the Air

Three volumes of concrete seem to float in the air, where it seems that some glass boxes are their only support, the design intention here, was to create a home, which would open to the public areas on the ground floor, without sacrificing the private space upstairs.

We begin the exploration of the project, through sketches, drawing by hand and modeling in sketchup, with all freedom and efficiency we define details.
With the clear concept, in 3dsMax, we define framings and illumination, we fine-tune details of modeling and we generate the environment, we are very strict when basing ourselves on the existing context, to define what elements they add, and where we can intervene. This part is an adventure, we define materials, textures, colors, tones, etc. This is my favorite part of the project.
Once this stage is finished, and the images are rendered, we proceed to adjust curves and rectify the contrast.
Less is more, and in this project this phrase was our motto.