The olive tree base model has been created with SpeedTree. Extra details have been made inside 3ds Max 2016. It consists of the main bar, the branches, points of exposed inner wood, two kinds of leaves (green and yellow) and two kinds of olives (red and black). Using Corona we wanted to reproduce the warmth you would feel if you were on a real environment like this. The model is available here: https://gum.co/olivetree
It´s a College “homework”
Interior Design: Mariane Rodrigues & her College Group
CGI: Caue Rodrigues
The focus, on this project, was on technical and artistic/aestetic goals, tryng to add emotion to my pictures with some details that can bring the viewer into an alive context.
I love to experiment different camera type, for this project i choose a 6×6 camera with a tilt shift lens (from 100 to 150mm).
This scene (and in general my workflow) is strictly 3d based, i mean, i want to be much more like a virtual photographer than a matte painter, so i do a very subtle and quick post production with camera raw for adjust some contrast and color.
My latest commercial work, a little bit diferent (and interesting) architectural style from i usually see on my clients.
Modeled on Sketchup, optimized and completed model on 3DsMax (chamfers, Decks with floorgenerator, proxies and furniture).
Water pool with Phoenix Fd displacement.
Rendered on Vray 3.4 and Post with Photoshop cs6 with ArionFX.
Due to the lack of rendering power we decide to make experimental architecture video visualization project by using old good parallax technique.