Edition/Parnell by MR.P STUDIOS was shared on the showcase section during August and now once more, giving us all a glimpse behind the scenes of MR.P teamwork on two images they delivered for a contemporary building design by Monk Mackenzie. Learn how they used RailClone, GrowFX and gave Corona Renderer their first go!
iToo Software has released a new 35-minute tutorial demonstrating techniques for using Quixel’s Megascans content with Forest Pack Pro to create a woodland scene. Even if you don’t yet use Megascans, many of the tips shown in the video are very useful for all kinds of scenes.
Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!