Following Mohit Sanchaniya entry to the Tomorrow 2017 Challenge, which awarded him the Runner-up position and a job at the Tomorrow Studio, he now shares the making process of his winning entry. Mohit showcases high levels of realism in this recreation of Tham & Videgård Arkitekter’s Kalmar Art Museum using 3ds Max, Corona Renderer, GrowFX and Forest Pack. Enjoy!
Blender is getting more attention recently, with Lasse Rode’s Blender & Corona Renderer study as well as some great visuals are being shared by artists using it along with the Cycles render engine. Jonatan Mercado shared his painting to 3d conversion personal work called “Simon’s House” in the showcase section, and today he also shares his process of doing so. Let’s blend things up!
iToo Software has released a new Forest Pack tips and tricks installment created by guest writer Mickael Riciotti, environment artist at Unit Image in Paris. Inspired by a recent article on FX Guide about creating the sand using Houdini for Pixar’s short film Piper, Mikael wanted to see if he could create a similar look with 3ds Max, V-Ray and Forest Pack Pro.
People in motion add a unique and vivid atmosphere to any 3d rendered animation. However, one must get the hang of it before doing so and pulling it off nicely! Even tough we can easily get realistic high poly scanned 3D people on the market, who look pretty realistic when standing still, making them move is a tricky business. We’re so used to natural human movements that our eyes detect the slightest misplaced move in an instant. Follow Dorka Somlói from ZOA as she describes their method for this. Enjoy!
iToo Software sure speeds up the pace of tutorials, and today they release a new exciting RailClone in-depth tutorial that demonstrates how to create wooden paneling and wainscoting. Not the typical thing I would usually have in an ArchVIZ project, but in the end, you will see how the same principles could be applied to anything else you have in mind!