People in motion add a unique and vivid atmosphere to any 3d rendered animation. However, one must get the hang of it before doing so and pulling it off nicely! Even tough we can easily get realistic high poly scanned 3D people on the market, who look pretty realistic when standing still, making them move is a tricky business. We’re so used to natural human movements that our eyes detect the slightest misplaced move in an instant. Follow Dorka Somlói from ZOA as she describes their method for this. Enjoy!
iToo Software sure speeds up the pace of tutorials, and today they release a new exciting RailClone in-depth tutorial that demonstrates how to create wooden paneling and wainscoting. Not the typical thing I would usually have in an ArchVIZ project, but in the end, you will see how the same principles could be applied to anything else you have in mind!
Tresde’s Santi Sánchez is no stranger to the blog, with two great articles attributed to him here – Making of IRACEMA in the Dusk & Making of Crystal Box Villa. This time he took Quixel’s Megascans for a serious spin while creating METEORA, a personal concept design project based on a volcanic vivarium pavilion, developed with the intention to use Megascans 3d models as hero characters and study the use of this software + content library combo in an ArchVIZ context.
I remember seeing this iToo Software presentation during State of Art Academy Ad#5. It was pretty cool seeing them building the hotel in which the event took place! That simple twist to the exercise emphasized to all of us there that the ability to see parametric objects all around us can be developed by anyone if he only observes. Today, this scene along with a detailed how-to is being released so those who weren’t able to attend can benefit from it too. Enjoy!
Sharing this great video tutorial by Pedro Fernandez from ARQUI9 Visualization. He takes a very simple basic render and sketches it out in Photoshop all the way for a final concept. Pretty cool and fast process… I would consider as a first stage in a more elaborated and long duration project to get things decided without doing all the 3d work related to it.