Making of the Dream House

I am very happy to welcome Hossein Yadollahpour back to the making-of section with The Dream House project. He previously shared his process of Making the Nasu Tepee house and today he breaks down the process of creating this little corner on earth and architecture and more by using. Enjoy!

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Creating an Interior ArchViz Scene with Megascans

Quixel is ever expanding the Megascans library with new content for the ArchViz industry on a daily basis, and today I’m excited to share this introduction to creating an Interior ArchViz Scene with Megascans which is an incredible collaboration between PolyMachine and Quixel.

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Making Of Tree House Constantia

The Making Of Tree House Constantia is a first-person narration about one day in a house without any connotations with people living in it, their fantasies and routine. Just architecture and nature.

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rotterdam - Working Area

Making of Rotterdam Office

Dive into the process of visualizing an office space with Walk The Room, as they take us through their steps with the making Rotterdam Office.

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Making of WeXo

The making of WeXo by Sonny Holmberg, lead in-house visualization artist at Henning Larsen in Copenhagen. Follow Sonny as he describes the process of making two images showcasing this new Innovation Hub in Växjö, Sweden. Primarily created with 3dsmax, V-Ray, and Photoshop.

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Creating Cityscapes with RailClone in 3ds Max

Creating Cityscapes is iToo Software’s latest Tips & Tricks installment for Forest Pack and RailClone. In this episode, they demonstrate how to distribute pre-built Evermotion assets to quickly create procedural cities.

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