MARCH are no strangers to the blog, with two articles already posted and among my favorite ones – 15 Renwick & 12 Warren Case Studies. Today I’m happy to post yet another fantastic Case Study for their recently released work on 34 Prince Street, a development located in the former St. Patrick’s Cathedral School in the heart of Nolita, NYC. Interesting seeing the visualization over time approach. Enjoy!
When first seeing massit, (in a video. did not take it for a VR spin yet) it reminded me of SketchUp a lot! The “back to basics” approach Mischa Winkler adopted is something I relate to and one that seems to have paved the path for massit as it is now. Not sure yet what this could bring to the table, but if you are a designer and you have access to an HTC Vive – Read this case study by Mischa, and take massit for a spin! then come back here a tell us what it is like for you.
Hamed Hosseinpour’s recent work shared on the forums – “Valley of my Mind” quickly captured my attention for the “vastness” he managed to convey with just that single image. Vastness of scale, world and story. Being curious as I am, I asked him to tell us more about his process and today he shares it with us all. Enjoy!
15 Renwick case study by MARCH was among my favorite articles of 2015. Seemed only natural to me to keep tabs on what they do and share more great work here… today is such a day! 12 Warren showcases a different approach to architectural visualization once again. CARVED FROM THE QUARRY, it is a fresh breeze to what seems like a very matured and defined discipline by now, reminding us it does not have to be that way and there are still paths to be explored and not just on the technical side.
Seeing the Lucid Arch website for the first time it immediately captured my attention. This was prior to “The Vineyard” as I was making final prep for the challenge and I contacted Benoit Dereau, the creator, to learm more about it at that time. Benoit is a 3D Generalist who accumulated skills in architectural visualization and level-design for video games production. In the last couple of years he combines his CG knowledge to produce architectural visualisation scenes through real-time engines and today he showcases Lucid Arch Dreams here. Enjoy!