UnrealEngine5 House

I did an independent project to learn UnrealEngine 5.
I believe that the shortest way to learn is to investigate the necessary technology while actually creating the work.
For the building design, I referred to references, but added original elements.
I also design with the golden ratio in mind.
I modelled using 3dsmax.
I then transferred the building data to UnrealEngine 5 using Datasmith.
Materials were downloaded from QuixelBridge.
However, the main concrete and other materials were not enough,
I used SubstancePainter.
Trees, grass and rocks were also created using data from QuixelBridge.
For furniture I used free assets from Epic or modelled it myself.
In UnrealEngine, I use Lumen.
I made adjustments in PostProcess, but did not composite in AfterEffects or other software.

UE5 Cathedral- Kuiopo

To view the 360 video animations of this project, you can check my artstation here:
or Behance:

Pls watch 360 videos at highest resolution possible (4k) and turn on loop for the best viewing experience. I sincerely apologize for youtube’s video compression issues while viewing.

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