I used autocad to create a very simplistic but yet extremely important drawing , since it provides the pillars for the steps that will follow until completion. Then 3dsmax was used for modelling of the house and some assets (most of the assets and materials used on this project, were taken from 3dsky.org, 3dmili.com, sketchfab.com, quixel.com and evermotion.org) , and with the assist of datasmith ( UE4 Plugin) i moved them to UE4 , a game engine that enables rendering in realtime for a more emersive experience. The fact that the apartment was small it gave me freedom to not care that much about optimisation.The lightmaps were baked, no raytracing technique was used.
This new photographic agency wants to be a place of diffusion and creation as well as a place of life in its own right. For the sake of integrating daily rituals of guarding into complex working hours, a large part of the space is dedicated to the children of promoters and collaborators.
The original space has been completely restructured to create an open and versatile place. The addition of shutters to the openings allows to modulate the natural light, inherent to the photographer’s work, according to a device that is both simple and aesthetic.
Image created for for a challenge on the life after humans theme.
minimalist apartment – gpu rendering – lightmass
ABOUT THE COURSE:
Welcome to Hybrid Raytracing in Unreal Engine Complete Tutorial Step by. In this course we’ll look at taking a fully finished baked project using GPU lightmass and introduce the raytraced reflection and translucency in the project using Unreal Engine and rendering a high-quality cinematic walkthrough. I’ll start by showing you how to create and optimize materials for a hybrid raytraced scene in unreal engine from scratch. I’ll be covering all the features plus plenty of other tools and techniques related to hybrid raytracing in unreal engine. Now let’s get started with the course.
Visit https://3darchstuffs.com/ for more unreal arch-viz tutorials, Demo EXE and Unreal projects with source files.