A practice Interior job created in unreal engine based off an actual render and design i found on behance by KIRILL VILL, Hālō Studio and A.T.O studio.
I only replicated the design using UNREAL ENGINE 4.21.2 to learn how to create spaces with very distinctive vibrant colors and to try as much as possible to match the GI and REFLECTION quality of a ray trace rendering software (corona).
Check out more on my artstation account. https://www.artstation.com/apataharry
or contact me for collaboration. I am also open to teaching