Luca Sabbadini worked on this personal project to showcase Azuma Row House by Tadao Ando and the potential of Architectural Visualization and real-time rendering in Unreal Engine. Each scene and how they are projected were carefully selected. The music is from “in love with a ghost | we’ve never met but, can we have a coffee or something?”
“Everyone knows the effects of volumes placed against the light: the result, as we know,
is that the shadows reproduce these volumes. We owe the birth of the art of painting to this phenomenon.”
Boullée, Architecture, Essai sur l’art
This animation is a side project from a real time walk through application . every thing is totally real time and alive .after the process of modeling was done by 3ds max , everything else including fogs and rain has been made by ue4.
Hope you like it
The project was created in 3ds max and textured using both megascans and Substance Painter. The final rendering was completed in Unreal Engine and can be navigated in realtime. It took just under an hour to render the scene (on a mac book pro) and the final cinematics in the video where composited in AE.
anima 3.5 released by AXYZ Design + alive, an innovative technology that establishes a link between your 3D modeling software and anima. This level of control is very much welcome and will improve the overall workflow for sure! Check it out below.
Scene created on a 4 year old macbook air, anything is possible.