I’ve been following this work by Guilherme Rabello since he first shared progress images and I must say this looks good. Very Good! It is super inspiring and now he shared a very informative post on TALK which I recommend all of you to follow.
Reality Check number one in relation to game engines being able to pull an ArchViz project was the Unreal Engine 4 + ArchViz tests by Koola. This sparked the process that ended up with The Vineyard challenge on the blog in partnership with Epic Games!
Factory Fifteen took the Grand Prize in that one and we all know what is possible in ArchViz with UE4 and other real-time tools since then which makes what Guilherme Rabello is doing even more impressive. It is the first time I’m seeing what is an ArchViz related world building on a large scale, taking care of the small details that look so photoreal by leveraging photogrammetry based scanned assets.
This represents work done in the recent couple of months being shared on Twitter and now also on TALK under the PROCESS category.
It is clear that it takes time and effort to get things to look like that with UE4. That is probably why such achivments are few and fer between.