Shared this week on the blog showcase by Angelo Ferretti and immediately captured my attention. This is one of the most photographic renders I’ve seen in a long time! Big thanks to Angelo & Silvia for arranging this making-of so fast so we can all enjoy their process.
Hossein posted his recreation of Nasu Tepee back in June 2017, and this the making-of his scene, in which he managed to achieve high resemblance with the original photo and scenario using many tools in the process – 3dsmax, V-Ray, ZBrush, Marvelous Designer, Megascans, SpeedTree, Rayfire and more!
I’ve been following this work by Guilherme Rabello since he first shared progress images and I must say this looks good. Very Good! It is super inspiring and now he shared a very informative post on TALK which I recommend all of you to follow.
Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!