I wanted to come up with a different definition of the space we live in. There are three levels to the building. The lower level is the drive in garage that opens to both sides. The mid level comprises of the interiors. Here the living spaces are situated on adjacent decks so that every living space can be seen/accessed from every other space easily; except the “His & Her” private space. Every space has some great views to the exteriors and plenty of space, specific areas for each dream corner, you may look forward to having in a house. The upper level is the terrace with an infinity pool with some cozy sitting & relaxing places. A secure elevator at the rear most end connects all the three levels.

When it came to designing the building, the idea was to make it fit as an extension of a natural terrain. The building itself sits with its rear placed against a hill, meaning that you can walk up from the terrace to the hill behind. With spaces for trees to grow inside, openings on the ceiling for sunlight and rain to come in, the pool on the terrace sunken in over the bedroom; several other features I have come up with in the project.

San Francisco Studio By Garcia Tamjidi(Full CG)

Hey everyone,
For the last two weeks i was working on this project for my Architecture Visualization workshop in Tehran. Everything is modeled in 3dsMax and detailed in Zbrush as usual. I also used Marvelous Designer for all the fabrics in the scene. Both carpets are all modeled by hand and textured with images captured with Dabarti Capture. The whole buildings outside are also modeled individually. For the Lighting i used PG Hdri.

The Design is based on Garcia Tamjidi San Francisco Studio.
All Images rendered in 2K and took approximately 2 hours each. The scene is Pretty much optimized except for the carpets!!!

Making of Vipp Shelter Unreal Engine VR Environment

Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!

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