Making of Taekwondo – The Fighters

Karim Mousa’s Egyptian ethnicity led to many “descendant of the Pharoah” jokes in the five years he lived in Bergen, Norway working for the highly regarded visualization studio Mir. If only his colleagues had known his true claim to fame was as a former international Taekwondo champion. Well, in this article we get a glimpse into that world of his as he recreates the pinnacle moment of the sport. This one is a dozzy! I’m sure you’ll enjoy diving into this amazing breakdown.

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Notary office extension

For environment we used 100% volumetrics fog (no zdepth). We played with interactive light mix in corona to give a morning atmosphere. A special work was done for the wet asphalt texture and gold (CoronaLayerMat). The stone is full 3D, it was created with Railclone. Anima was great to put some realistic people and match them with morning lighting. ORIGINAL SIZE 4K

VicnguyenDesign2017

Nearly 1 month of work, Project Animation The first team was born. SW: 3dmax, vray, Illustrator, <a href="https://www.ronenbekerman.com/goto/itoo-software/" class="thirstylink" rel="nofollow" target="_blank" title="iToo Software” data-thirsty_gct_link_id=”33208″ data-thirsty_gct_link_name=”<a href="https://www.ronenbekerman.com/goto/itoo-software/" class="thirstylink" rel="nofollow" target="_blank" title="iToo Software” data-thirsty_gct_link_id=”33208″ data-thirsty_gct_link_name=”iToo Software” data-thirsty_gct_link_post_permalink=”/submit-showcase-by-visengine-digital-solutions/”>iToo Software” data-thirsty_gct_link_post_permalink=”/submit-showcase-by-visengine-digital-solutions/”>iToo Software. Hope everyone likes it. thanks all!

The TimeRide VR Experience

Dive into this insight-packed case study by GROUND STUDIOS showing an inside look at their CG production of TimeRide VR. It is a new attraction for tourists and Cologne citizens including a unique multi-user out-of-home VR experience. Anima by AXYZ Design played a significant role in this one, along the other apps mentioned in this article. Enjoy it!

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Orange Bastion

We are always trying to push the limits of our visualization works, since everyone is working on photorealistic images we want to make different things as much as we can.