House interior 35

Hi Guys and Girls, this one I would like to share with you this project created with a lot of love.
I hope you like it.

We use Blender, Cycles & Photoshop

Serene Bathroom

A personal, training project that was a concept for my interior design classes at university. The goal was to create a calm and relaxing space – a respite from everyday rush. To facilitate the goals, I merged the bathroom space with a small garden and left the room open to the exterior for an even deeper connection with the surrounding nature.
I focused on two different lighting conditions – morning sun and dusk which are the most common times to take a long bath.

The entire project was made in Blender and rendered with Cycles – caustics for the bathtub were rendered with LuxCore.

https://www.behance.net/gallery/106634083/Serene-Bathroom

Making of House 59

Blender is picking up in ArchViz, and I’m looking into it at The Craft as well. Today I’m very happy to share the Making of House 59 by 77 Studio. They took it upon themselves to create this all with Blender & Cycles. Dive in as they describe their process and let’s discuss this on TALK.

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House 59

House 59 – Created by Seventy seven studio.

It’s our first Post here so I’ll be a bit shy when writing. 🤪🤪

This beautiful house located on the outer of Medellin- Colombia, was a great excuse to create some renderings that could show all the architectural beauty of this project.

First this project was developed at the beginning of the year. Between March and April, we mainly use Blender, Cycles, Photoshop and a lot of add-ons inside blender.

We wanted to take advantage of each render and show a little of everything, as for the renders we tried to use different lighting to check which one was more suitable and showed the house perfectly.

Going a little further into the stage of creating the render, we begin by adapting the camera a little to the client’s requirements, after that we add all the interior design and begin to adapt the lighting, after this we add textures and finally small details.

In this project I remember that we use Textures from Poliigon and Megascans, we also use models from Designconnected and 3dsky, as for the skies (Hdri) from Hdrihaven and Poliigon and the vegetation from Maxtree.

I hope and everyone likes this project created with a lot of love and always with our mentality to improve in each scene that a client has available to us.

Thank you very much, Cristian Taborda.