Island House

I’ve always loved the beauty of tropical beaches, turquoise water and the peace and serenity of those places. How amazing would it be to live there – I’m sure many of us have at least once asked themselves.

Well, I’ve grown tired of just imagining it and decided to bring that vision – my very own version of it – to life. A house, located on top of a rocky island where you can see the ocean every day. A long beach shaded by coconut trees to enjoy the crystal clear water. And a small tropical forest with trees swaying in the wind. That’s my vision of paradise and I hope you will enjoy it just as much!

https://www.behance.net/gallery/98351397/Island-House-CGI

The Spit house

Spit house is a nice clean concrete house that I really like. This is also the case that I would like to try night lighting setup

Created using Blender 2.81 + Cycles
Textures from Poliigon

Container Home

For this project, I decided to depict a very industrial looking container home in a very natural scene. I tried a number of new tools to create the environment. The first were the 3D scanned rocks by Adrian Kubasa, which will be available here: https://www.eisklotz.com/products/models/nature-scans-for-blender/
The second was the Scatter addon by BD3D.

The scanned rocks are very high-quality, with good UVs, and even their own asset manager to easily add them into your scenes. I’ll definitely be using them on all future nature scenes.
The Scatter addon was ideal for well, scattering. I used it for all the ground plants as well as the rocks. So far, it’s the closest equivalent to Forest Pack I’ve seen for Blender. It makes setting up scenes like this much easier.
For textures, I used Poliigon for the majority. The containers were textured using Substance Painter.

Loft JD interior

This is a project that I tried to visualize the interior of Loft JD, designed by Bruna Pires. I loved the design and the cozy feelings that materials and lighting bring to the interior.

Original design: https://www.archdaily.com/898823/loft-jd-bruna-pires

The completed renders are done in Blender, which is an open software that can create amazing render, and the built-in Cycles renderer.

I used fSpy to determine the perspectives, materials mostly are from Poliigon library, rendered with Cycles in Blender