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Paweł Pęcherzewski


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My Top Software

Blender
Cycles
Photoshop
Lightroom

Island House

June 6, 2020 / in Blender, Cycles, Photoshop / by Paweł Pęcherzewski

Personal project - my very own piece of paradise.

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Lakestone House

June 6, 2020 / in Blender, Cycles, Photoshop / by Paweł Pęcherzewski

Commissioned arch-viz project of a house in Lake Country, Canada.

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Extruded House

June 6, 2020 / in Blender, Cycles, Lightroom / by Paweł Pęcherzewski

A CG remake of Extruded House designed by MCK Architecture & Interiors.

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Classical Bedroom

June 6, 2020 / in Blender, Cycles, Lightroom / by Paweł Pęcherzewski

In the world of minimalism, it's good to clear your mind doing something different.

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Classical Interior

June 6, 2020 / in Blender, Cycles, Lightroom / by Paweł Pęcherzewski

A little experiment with classical style done to practice lighting, shading and composition.

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Doña Oliva Apartment

June 6, 2020 / in Blender, Cycles, Photoshop / by Paweł Pęcherzewski

My first "big" commercial project. I was responsible for designing an apartment at a reasonable price with a contemporary feel to it.

Read more

0

130

Island House

Personal project - my very own piece of paradise.

0

310

Lakestone House

Commissioned arch-viz project of a house in Lake Country, Canada.

0

417

Extruded House

A CG remake of Extruded House designed by MCK Architecture & Interiors.

0

457

Classical Bedroom

In the world of minimalism, it's good to clear your mind doing something different.

0

729

Classical Interior

A little experiment with classical style done to practice lighting, shading and composition.

0

550

Doña Oliva Apartment

My first "big" commercial project. I was responsible for designing an apartment at a reasonable...

Island House

Paweł Pęcherzewski

June 6, 2020 / in Blender, Cycles, Photoshop / by Paweł Pęcherzewski

I’ve always loved the beauty of tropical beaches, turquoise water and the peace and serenity of those places. How amazing would it be to live there – I’m sure many of us have at least once asked themselves.

Well, I’ve grown tired of just imagining it and decided to bring that vision – my very own version of it – to life. A house, located on top of a rocky island where you can see the ocean every day. A long beach shaded by coconut trees to enjoy the crystal clear water. And a small tropical forest with trees swaying in the wind. That’s my vision of paradise and I hope you will enjoy it just as much!

https://www.behance.net/gallery/98351397/Island-House-CGI

Studio:
Personal/Commissioned: Personal Project
Location: Kauai

Lakestone House

Paweł Pęcherzewski

June 6, 2020 / in Blender, Cycles, Photoshop / by Paweł Pęcherzewski

Full CGI arch-viz project of a house in Lake Country, Canada. Made in Blender and rendered with Cycles, 1000 samples.

Studio:
Personal/Commissioned: Commissioned Project
Location: Lake Country

Extruded House

Paweł Pęcherzewski

June 6, 2020 / in Blender, Cycles, Lightroom / by Paweł Pęcherzewski

A CG remake of Extruded House designed by MCK Architecture & Interiors. I wanted to practice exterior rendering and lighting. This one was great for that purpose as it required me to model both interior and exterior and combine them later which sometimes was challenging due to hardware limitations.

Studio:
Personal/Commissioned: Personal Project
Location: Sydney

Classical Bedroom

Paweł Pęcherzewski

June 6, 2020 / in Blender, Cycles, Lightroom / by Paweł Pęcherzewski

In the world of minimalism, it’s good to clear your mind doing something different. But white is boring, and so is black hence green walls accompanied by foliage both on the outside and the inside.

Studio:
Personal/Commissioned: Personal Project
Location: Warsaw

Classical Interior

Paweł Pęcherzewski

June 6, 2020 / in Blender, Cycles, Lightroom / by Paweł Pęcherzewski

A little experiment with classical style done to practice lighting, shading and composition.

Studio:
Personal/Commissioned: Personal Project
Location: Warsaw

Doña Oliva Apartment

Paweł Pęcherzewski

June 6, 2020 / in Blender, Cycles, Photoshop / by Paweł Pęcherzewski

My first “big” commercial project. I was responsible for designing an apartment at a reasonable price with a contemporary feel to it. It was quite an interesting experience to work on a project where I had to stick to the requirements of my client and limit almost all my ideas. I had to keep it relatively low cost and minimalistic which meant that I couldn’t even use different wall colors, had to stick to tiles on the floor etc.

When it comes to the technical aspect of the project, I mainly used an HDRI for lighting. To reduce render times I also used ambient occlusion. Render times varied from 3-4 hours.

Studio:
Personal/Commissioned: Commissioned Project
Location: San Cristóbal

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