I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!
Best of Week 27/2016 by Time Machine was about self learning of both architecture design and new 3d visualization techniques. Victoria and Gaston took Allegorithmic’s Substance Designer and Painter for a spin along with ZBrush as well. Looking ahead we all should explore these tools more. Besides these, they also used 3dsmax, corona renderer and maxtree foliage. Dive into this detailed making of their Garden Loft. Enjoy!
The winners of the “Another Point of View” competition held in February this year at Universtità Iuav de Venezia (IUAV) and sponsored by RebusFarm were announced in May and today I’m publishing the making-of the first place winner image. Nicole Romano is an architect and construction engineer, student of the Master in Digital Architecture (MADI_V Edition) at University IUAV of Venice. Currently, on internship at Squint Opera (London) as a 3d Architectural Visualizer.
I’m usually sharing these mini tuts by iToo Software but pay special attention to this one… The usage showcased here is not something you would normally link with RailClone. This new RailClone tips and tricks episode and preset that comes with it illustrate how the plugin can be used to help quickly populate and iterate interiors. Specifically, the kitchen. You will learn how to make a flexible and reusable kitchen cupboard style that incorporates adjustable worktops, plinths, cabinets, doors, and handles. Enjoy!
iToo Software have released a new tips and tricks episode that introduces Forest Effects, a feature introduced in Forest Pack 5 that allows users to extend the functionality of Forest Pack using expressions. In this tutorial they focus on the fundamentals, including using the bundled samples as well as how to import, organise and use effects from 3rd parties.
David Santos is no stranger to the blog, with a very popular article already posted before – The Making of Lake Lugano House. Today he is sharing the process behind making the Sarmiento Museum project in his studio. To recreate this National Historic Monument in the northern suburb of Buenos Aires, Argentina, David and his team used SketchUp, V-Ray for SketchUp and the new Skatter Plugin for SketchUp for scattering all the vegetation in the scene. Follow David in this article as he takes us from start to finish on this one. Enjoy!
- Best of Week 37/2016 – impa by Ricardo CantonSeptember 17, 2016 - 14:19
- Best of Week 36/2016 – Pearl Eco-Island by WAX VisualsSeptember 10, 2016 - 14:12
- Best of Week 35/2016 – Nanhai Cultural Centre by B&TB + SHL ArchitectsSeptember 3, 2016 - 14:04
- Best of Week 34/2016 – Bokeh by TresdeAugust 27, 2016 - 16:52
- Best of Week 33/2016 – Japanese Rainshowers by stuurloosAugust 20, 2016 - 18:31
Have no fear of perfection – you’ll never reach it.
— Salvador Dali