Phil Buerer is not stranger here, with two best of week awards (BOW 22/2014 and BOW 33/2014) and two articles published as well! Today I’m very happy to publish his third article about the making-of Villa Lanaras. He recreates an already built project, as he usually likes to do from photos. Just a single photo this time. This house was designed by architect Nicos Valsamakis at Anavyssos back in 1963. Cinema 4d, V-Ray for Cinema 4d and Photoshop are the main tools used in this project. Enjoy!
I’ve seen this work by Mark as it was building up and taking shape. What a great finale! awarding him Best of Week 48/2015 and today I’m happy to share the making-of these beautiful visuals by Mark Staddon. Being a Prefab project makes it all the more interesting. Designed by Alchemy Architects and located in Mafra Texas. Mark took some creative license on this one and used 3ds Max, Corona Renderer, and Photoshop to get it done. Enjoy!
Marcin ‘NEB’ Jastrzebski’s ‘Queen Alia Airport’ visual, recreating the real deal designed by Foster + Partners in Amman, Jordan, awarded him with Best Visualization of the Week NO. 15/2016 for a remarkable CG remake modeled with Modo and Cinema4d, rendered with Corona Renderer and masterfully orchestrated for the final result in Photoshop. Follow this article as Marcin describes his process, focusing more on key principals then the technical aspects. Enjoy!
Following up on Why do people make life so complicated, AXYZ design continues the series with the 2nd chapter demonstrating the benefits of using 3d people models. This time about Lights & Shadows, and how this process becomes so easy when it comes to 3d Characters, getting perfectly accurate results right out the render engine.
Pixelpark‘s ‘Termitary House’ visuals, inspired by the real ‘Termitary House’ in Thanh Khê District, Da Nang, Vietnam designed by Tropical Space Studio, awarded them Best Visualization of the Week NO. 49/2015 for a remarkable CG remake and level of details they went into remaking the house signature feature – The Bricks. Follow this article as they describe the process of creating these highly photorealistic visuals using 3dsmax, GrowFX, V-Ray and just a bit of postwork. Enjoy!
tresde’s Santi Sánchez makes a new appearance on the blog with his recent project “IRACEMA”. He previously posted the making-of ‘Crystal Box’ Villa, which was mostly post-production based and now we can see a mostly pure 3d / photo-realistic base approach. Follow Santi as he goes about describing his process from start to finish below. Enjoy!
- Best of Week 24/2016 – Winterhill by iddqdstudioJune 19, 2016 - 16:10
- Best of Week 23/2016 – Vega House by Nikolay AntonchikJune 12, 2016 - 16:52
- Best of Week 22/2016 – Cavendish by iddqdstudioJune 7, 2016 - 15:41
- Best of Week 21/2016 – Karlatornet, Scandinavian Skyscraper by TomorrowJune 6, 2016 - 11:00
- Best of Week 20/2016 – House in Vienna by ThirtyFourMay 26, 2016 - 15:34
Have no fear of perfection – you’ll never reach it.
— Salvador Dali