Third part of the Unbiased GPU Rendering series by Johannes Lindqvist is here. This one is about getting started with Octane Render, and completes the mini-journey that started with Daniel Reuterswärd‘s counterpart article about the same thing with FStorm. There is a lot of insight to be found in the 4 articles published on this topic here. I’ve explored my GPU, and what it can offer me, a lot in the past 2-3 weeks. Hopefully, so can you. Read on and test it out!
I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!
Best of Week 27/2016 by Time Machine was about self learning of both architecture design and new 3d visualization techniques. Victoria and Gaston took Allegorithmic’s Substance Designer and Painter for a spin along with ZBrush as well. Looking ahead we all should explore these tools more. Besides these, they also used 3dsmax, corona renderer and maxtree foliage. Dive into this detailed making of their Garden Loft. Enjoy!
The winners of the “Another Point of View” competition held in February this year at Universtità Iuav de Venezia (IUAV) and sponsored by RebusFarm were announced in May and today I’m publishing the making-of the first place winner image. Nicole Romano is an architect and construction engineer, student of the Master in Digital Architecture (MADI_V Edition) at University IUAV of Venice. Currently, on internship at Squint Opera (London) as a 3d Architectural Visualizer.
I’m usually sharing these mini tuts by iToo Software but pay special attention to this one… The usage showcased here is not something you would normally link with RailClone. This new RailClone tips and tricks episode and preset that comes with it illustrate how the plugin can be used to help quickly populate and iterate interiors. Specifically, the kitchen. You will learn how to make a flexible and reusable kitchen cupboard style that incorporates adjustable worktops, plinths, cabinets, doors, and handles. Enjoy!
iToo Software have released a new tips and tricks episode that introduces Forest Effects, a feature introduced in Forest Pack 5 that allows users to extend the functionality of Forest Pack using expressions. In this tutorial they focus on the fundamentals, including using the bundled samples as well as how to import, organise and use effects from 3rd parties.
- Best of Week 39/2016 – Potrero Bunker House by David GuardadoOctober 5, 2016 - 15:48
- Best of Week 38/2016 – Ikea Hubholt Meeting Point by BrickSeptember 25, 2016 - 17:50
- Best of Week 37/2016 – impa by Ricardo CantonSeptember 17, 2016 - 14:19
- Best of Week 36/2016 – Pearl Eco-Island by WAX VisualsSeptember 10, 2016 - 14:12
- Best of Week 35/2016 – Nanhai Cultural Centre by B&TB + SHL ArchitectsSeptember 3, 2016 - 14:04
Have no fear of perfection – you’ll never reach it.
— Salvador Dali