Unbiased GPU Rendering with FStorm

I’m exploring GPU rendering now, inspired mostly by the work of Daniel Reuterswärd and Johannes Lindqvist who share so much of what and why they do what they do. To get on track fast, I have approached  them both seeking insight I can use and share with you all here. Today I’m publishing this hybrid thoughts and making-of by Daniel as he makes his first steps with the new FStorm Render engine. More on this, Octane Render and general GPU tasty bites to follow this week by Johannes as well. Enjoy!

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garden-loft-cover

Making of Garden Loft

Best of Week 27/2016 by Time Machine was about self learning of both architecture design and new 3d visualization techniques. Victoria and Gaston took Allegorithmic’s Substance Designer and Painter for a spin along with ZBrush as well. Looking ahead we all should explore these tools more. Besides these, they also used 3dsmax, corona renderer and maxtree foliage. Dive into this detailed making of their Garden Loft. Enjoy!

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20_FinalImage

Making of “Another Point of View” by Nicole Romano

The winners of the “Another Point of View” competition held in February this year at Universtità Iuav de Venezia (IUAV) and sponsored by RebusFarm were announced in May and today I’m publishing the making-of the first place winner image. Nicole Romano is an architect and construction engineer, student of the Master in Digital Architecture (MADI_V Edition) at University IUAV of Venice. Currently, on internship at Squint Opera (London) as a 3d Architectural Visualizer.

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populate and iterate interiors

Creating Kitchens with RailClone

I’m usually sharing these mini tuts by iToo Software but pay special attention to this one… The usage showcased here is not something you would normally link with RailClone. This new RailClone tips and tricks episode and preset that comes with it illustrate how the plugin can be used to help quickly populate and iterate interiors. Specifically, the kitchen. You will learn how to make a flexible and reusable kitchen cupboard style that incorporates adjustable worktops, plinths, cabinets, doors, and handles. Enjoy!

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SketchUp and Skatter Making of Sarmiento Museum - Final Render - Cover Image

Making of Sarmiento Museum

David Santos is no stranger to the blog, with a very popular article already posted before – The Making of Lake Lugano House. Today he is sharing the process behind making the Sarmiento Museum project in his studio. To recreate this National Historic Monument in the northern suburb of Buenos Aires, Argentina, David and his team used SketchUp, V-Ray for SketchUp and the new Skatter Plugin for SketchUp for scattering all the vegetation in the scene. Follow David in this article as he takes us from start to finish on this one. Enjoy!

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