MAKING OF “Go Home Late (Tokyo 2007)”

Anh Nhân is a 3d Artist from Vietnam. He studied 5 years in the university of architectural design, and got interested and use 3dsmax & V-Ray during his 4th year there. His passion for CGI got him to follow ArchVIZ after the university. Today I’m very happy to share with you all the process behind his AMAZING work – Tokyo 2007, done as a tribute for his wife. Enjoy!

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Scattering on Vertical Surfaces with Forest Pack Pro

iToo Software has released a new Forest Pack tips and tricks episode to illustrate how the plugin can be used to scatter on vertical surfaces to create green walls. As well as going through the basics they share some tips on using and painting planting plans, as well as demonstrating how Forest Pack and RailClone can work together to make a fully parametric setup.

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Unbiased GPU Rendering – Getting started with Octane

Third part of the Unbiased GPU Rendering series by Johannes Lindqvist is here. This one is about getting started with Octane Render, and completes the mini-journey that started with Daniel Reuterswärd‘s counterpart article about the same thing with FStorm. There is a lot of insight to be found in the 4 articles published on this topic here. I’ve explored my GPU, and what it can offer me, a lot in the past 2-3 weeks. Hopefully, so can you. Read on and test it out!

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