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Making of the weeHouse

I’ve seen this work by Mark as it was building up and taking shape. What a great finale! awarding him Best of Week 48/2015 and today I’m happy to share the making-of these beautiful visuals by Mark Staddon. Being a Prefab project makes it all the more interesting. Designed by Alchemy Architects and located in Mafra Texas. Mark took some creative license on this one and used 3ds Max, Corona Renderer, and Photoshop to get it done. Enjoy!

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Making of Queen Alia Airport

Marcin ‘NEB’ Jastrzebski’s ‘Queen Alia Airport’ visual, recreating the real deal designed by Foster + Partners in Amman, Jordan, awarded him with Best Visualization of the Week NO. 15/2016 for a remarkable CG remake modeled with Modo and Cinema4d, rendered with Corona Renderer and masterfully orchestrated for the final result in Photoshop. Follow this article as Marcin describes his process, focusing more on key principals then the technical aspects. Enjoy!

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PixelPark - Termitary House 01

Making of Termitary House

Pixelpark‘s ‘Termitary House’ visuals, inspired by the real ‘Termitary House’ in Thanh Khê District, Da Nang, Vietnam designed by Tropical Space Studio, awarded them Best Visualization of the Week NO. 49/2015 for a remarkable CG remake and level of details they went into remaking the house signature feature – The Bricks. Follow this article as they describe the process of creating these highly photorealistic visuals using 3dsmax, GrowFX, V-Ray and just a bit of postwork. Enjoy!

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The Amazing Unreal Engine Drones at The Vineyard

It’s here! Part Two of the Making of the, Award Winning, “La Geria” Vineyard by Factory Fifteen. If you missed Part One, go ahead and read it first. Today’s article focuses on the unique craters landscape and amazing grape harvesting drones that hover all over the place! Paul also covers topics such as camera setup, blueprints, music and packaging projects as levels in Unreal Engine 4. Enjoy!

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The Meadow

Making of The Meadow with SketchUp & Skatter

Skatter for SketchUp v1 was released this week! As a SketchUp user for many years now, it is a great joy for me to help bring this tool to the SketchUp user community. Skatter is the brainchild of Architect and 3D Artist Thomas Hauchecorne, and he did a superb job developing it. Today I’m very happy to share this article by one of our early beta group users, Mads Bjerre from AART Architects. He first shared “The Meadow” in the Skatter Support forums sparking everyone’s imagination as to what can be done with Skatter. Enjoy this article and know that “The Meadow” Scene file along with the assets is available for free on The ArchVIZ Shop!

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