I featured Chris Kowal’s work on ‘The Mill’ back in March this year and I never got quite enough of it really. The scope of work undertaken by Chris on this one was extensive and there was much left to be told about it. I asked him to share more of his thoughts about the process of making this project… Not just from a technical standpoint, but also from several other aspects we rarely get into like project management, concept design, concept development and above all – the mobile / touch adaptation and the potential Chris sees in working with and for mobile devices in the Architectural Visualization field.
James Shaw published a making-of the Istanbul Seaport project by Squint Opera on his blog back in January, and it was a great read especially with the breakdown videos attached to it. I rarely dealt with such scale and never in motion, so I was fascinated by the result and intrigued about the process behind the scenes that took place to get this done. How does one (a team actually) get started with this manage it and so on. I asked James Shaw & Nicholas Taylor about it, and they kindly offered their valuable insight.
- Best of Week 20/2015 – Arrival by NOOKTAMay 17, 2015 - 11:42
- Best of Week 19/2015 – Prototype Houses by 3DSTUDIJAMay 11, 2015 - 17:08
- Best of Week 18/2015 – Scape House by Wojtek LubinskiMay 11, 2015 - 16:25
- Best of Week 17/2015 – The Brink by Romuald ChaigneauApril 26, 2015 - 12:21
- Best of Week 16/2015 – National Gallery Budapest-Liget by TomorrowApril 19, 2015 - 12:35
Have no fear of perfection – you’ll never reach it.