Ive been fascinated by the work of Spanish Estudio AGraph since Ive seen it for the first time. The visualizations they create, and they would say so themselves, resembles more to architectural drawing than 3d rendered visuals. It is not the first time Im covering this style of visualization, and yet they have something unique about how they approach and perform a visualization project which seemed important enough for me to explore it and ask them to share more about it.
I featured Chris Kowal’s work on ‘The Mill’ back in March this year and I never got quite enough of it really. The scope of work undertaken by Chris on this one was extensive and there was much left to be told about it. I asked him to share more of his thoughts about the process of making this project… Not just from a technical standpoint, but also from several other aspects we rarely get into like project management, concept design, concept development and above all – the mobile / touch adaptation and the potential Chris sees in working with and for mobile devices in the Architectural Visualization field.
James Shaw published a making-of the Istanbul Seaport project by Squint Opera on his blog back in January, and it was a great read especially with the breakdown videos attached to it. I rarely dealt with such scale and never in motion, so I was fascinated by the result and intrigued about the process behind the scenes that took place to get this done. How does one (a team actually) get started with this manage it and so on. I asked James Shaw & Nicholas Taylor about it, and they kindly offered their valuable insight.
- Best of Week 25/2015 – Vuurtorenweg by WAX VISUALSJune 22, 2015 - 10:22
- Best of Week 24/2015 – São Paulo Corporate Tower by Neorama FilmesJune 20, 2015 - 15:11
- Best of Week 23/2015 – Rundschau Areal by PanoptikonJune 20, 2015 - 14:49
- Best of Week 22/2015 – Rietveld Pavilion by Tamas MedveJune 1, 2015 - 16:23
- Best of Week 21/2015 – A Simple Interior space by Kai Kae ShiuhMay 29, 2015 - 10:01
Have no fear of perfection – you’ll never reach it.