Making of the CABINS Challenge Concept Art

CABINS, The 7th Architectural Visualization Challenge, was soft-launched yesterday with information to be shared during this week leading up to the Monday start day. As part of this, I’m sharing the making-of the CABINS concept art on the challenge site. I used good old pen & paper, SketchUp, Lumion, Megascans assets and Photoshop. Part ONE is live and waiting for you. Enjoy!

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Making of Vipp Shelter Unreal Engine VR Environment

Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!

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