Check out this in-depth making-of the Best of Week 48/2016 – “Nuremberg Bathroom” work by Mohammadreza Mohseni from Vivid Visual Studio. This was done using 3dsmax, Corona Renderer and a bit of MAXScript too. Enjoy! Read more
CABINS, The 7th Architectural Visualization Challenge, was soft-launched yesterday with information to be shared during this week leading up to the Monday start day. As part of this, I’m sharing the making-of the CABINS concept art on the challenge site. I used good old pen & paper, SketchUp, Lumion, Megascans assets and Photoshop. Part ONE is live and waiting for you. Enjoy!
Tav Shande is a technical artist with experience in the games industry working at EA, Crytek, & Activision on titles such as DeadSpace, Crysis 2, Call of Duty Advanced Warfare, MW3, WWII & more. The Vipp Shelter UE4 VR environment is a spare time project Tav did try out new software and techniques. Inspired by the clean architectural and surrounding nature, this is the making of this project, sharing workflow, techniques, and thoughts that went into the creation of the scene. Enjoy!
Today I’m happy to share with you the Making of Best of Week 18/2017 – “The Oak Pass House” by Ján Morek. This one is unique, being an amazing recreation of the house and done fully in Blender, using blender tools, plugins, and scripts. Furniture aside, all was made by Ján, and so represents what one can do in the Blender ecosystem.