Lukasz Gradzki from renderare breaks down the process of creating one of the images for the Minoco Wharf project they were involved in making visuals for. What I like the most about their process on this one, is how simple the basic model could be… and how they use textures instead of modeling and lights. I do find it funny how a SketchUP model is the “base” for further AutoCAD modeling… It seems almost sacrilege to me (more about the tools we use in an upcoming post).
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My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!
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I’m happy to introduce an article by Nicolas Richelet, offering insight into his visualization workflow relying mostly on 2D techniques in Photoshop. Fascinated by the works of Luxigon, Mir & Labtop, Nicolas started a personal exercise in exploring their style of visualization which he shared on the forums under the thread – #ap00t Tower. Since I was fascinated with this style myself, I started the Black & White Tower miniMAX challenge on the forums (which Nicolas took part in too) as a way to further explore this style with others. Since then I’ve asked Nicolas if he could share more insight about his workflow and he kindly distilled it into this article. Enjoy!
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I’m happy to bring you the first of the Tutorial+ article series – “Forest Fly Over”. The ‘Plus’ represents the start of the premium tutorials tier on this blog, something I had planned for and got a serious boost with requests submitted by all of you in the latest blog survey. In this, 3 parts in depth tutorial series, Javier Pintor will guide you through the process of creating a forest fly over animation (one that is rather common in many films) using 3d studio max & After Effects as the main tools. Part one, however, covers the creation of the tree cutout images and background sky from original photography material.
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Here’s a selection of images Jakub Gramczynski showcased on the forums that were made while working at Mellon Architekci architectural office. They both served as a design tool for checking if the project is heading the right way and as a marketing tool too in the promotional project website and print. Jakub also made several video recordings of his process to share with you all.
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Today I stumbled upon a very interesting Photoshop photo matching postwork session videos made by Mike Barrin. He recorded a complete postwork session that he made on an image for a client and uploaded it in full to Vimeo at x8 speed. Even though I don’t like the end result all that much (got to be honest here), I really do like the process being showcased like that. I learned a few things from following the 4 videos and I suggest you all to take the time and watch them too. x8 speed might be too fast but if you focus you get the hang of it.
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