Following comments on Anninos’s GH House making-of article, he kindly made this short screencast of his interior 3d render post processing workflow in Photoshop. No audio on this one – but it is very easy to follow.
Read More Post a comment (7)I stumbled upon Scott Baumberger’s website today and found these very nice making of slide-shows he made about his ‘Digital Watercolor’ technique using SketchUP and a 3d model as a base for a 2d photoshop workflow to create a watercolor style illustration. Very interesting to see the his process.
Read More Post a comment (1)Bertrand posted a cool how-to article about the process of creating a 2d displacement texture map, including a reflection / glossiness map too. Make sure to check his Frank Gehry Titanium Scales article at his blog. This method can easily be expanded to other 3d elements such as roof shingles, water drops on window, rope strands, pavement, etc. instead of actually using 3d models inside the scene
Here’s a quick and flexible way to emulate the look of fog in the background of an image. I recently used this technique in the visualization of the Agami House in Yaffo. It’s true it might not look real enough but for most cases this really looks good enough and you have the added bonus of fast render and flexible edit inside Photoshop if the client ask for tweaks.
Read More Post a comment (6)I recently joined the CG Architecture group over at flickr, and this gorgeous image catched my attention today. The great thing about it and other images by Gordon Tarpley is that he kindly composed the process of his work from initial rendering to final image. These videos are very inspirational and are a rich source of information about how to postwork a render and add people, vegetation and amend it in many ways to achieve the desired and result.
Read More Post a comment (7)I’ve posted a thread over at PushPullBar about N2 Residence project’s design process. Here I’m posting about the 2D postwork done to achieve the render above. I had a very short time to create this image, so I left much to be done after the actual render. Ideally i would have loved to recreate the site in 3D as-well. Hope you enjoy this.
This type of image editing in crunching time doesn’t really have a strict logic to it. I had to find images for the moon, sky, reflections on the water and city lights. Some of which i had in my private library and others i found on the web. I also did some hand painting using a Wacom tablet. I’ve add this new nifty green twitter button to the top right, so if you like this post – tweet it!
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