Romuald Chaigneau traveled back in time, to the days he played Final Fantasy 9, by creating THE BRINK. A matte painting turned into animation inspired by the game that he posted on the forums today. The result of this personal improvement project is captivating and it is very interesting to see what went on behind the scenes in the breakdown video provided. Cool Stuff!
Today I stumbled upon these Drop Dead Gorgeous Unreal Engine 4 Architectural Visualization tests by koola which immediately reminds one of Alex Roman’s “The Third & The Seventh” project but this time in REALTIME. Most of the content on Koola’s thread on the Unreal Engine Forums is like Chinese to me but he sure did captured my attention with this! Take a look too.
2 Months ago I shared the amazing commercial done by CGF, Donstroy “Heart of The Capital” Commercial, on the blog’s Facebook Fan Page and today I’m sharing their newly released making-of / breakdown video showing what went behind the scenes of this great spot. Creating this type of explanatory video is an art form of its own!
While browsing the net for information about parametric architecture modeling, I stumbled upon this mesmerizing video today I want to share with you all. In ‘Walking City’ you’ll see a computer generated figure constantly in motion end evolving through an array of architectural forms. Matt Pyke of Universal Everything multimedia studio directed this piece, referencing the utopian visions of the 1960’s architecture practice Archigram. It’s not short so try to stick with it to the end. All that you’ll see was done with Houdini. Enjoy!
I first came to know Cristóbal Vila seeing his remarkable Fallingwater remake animation. He used modo to model it at that time, which was very interesting to see, and this time he strikes again with yet another remarkable piece of work titled ‘LUX AETERNA’. He uses modo and Cinema4D for this one and plans to share more information about how he made it all. Enjoy!
Efim Armand, the maker of NYC TAXI comes back with yet another remarkable personal project… a 3d recreation of the memorial to the murdered Jews of Europe at Berlin that was designed by architect Peter Eisenman and engineer Buro Happold. Efim scattered most elements in this scene using iToo’s Forest Pro plugin in a different approach he might elaborate about in a following article. Enjoy the animation and the stills on his site.