Romuald Chaigneau traveled back in time, to the days he played Final Fantasy 9, by creating THE BRINK. A matte painting turned into animation inspired by the game that he posted on the forums today. The result of this personal improvement project is captivating and it is very interesting to see what went on behind the scenes in the breakdown video provided. Cool Stuff!
Part 2 of the 3 parts in depth tutorial series – “Forest Fly Over”, In this part, Javier Pintor will guide you through the process of creating a the 3d studio max forest scene. Modeling the terrain, scattering the trees on top of it and rendering out the frames to later be composited using After Effects.
Jamie’s ‘Artists Retreat’ render, that was based on the Shell house by ARTechnic architects, got him first place in the exterior category of Evermotion’s latest competition. He really managed to pull off a remarkable 3d recreation based on the original house and I especially like what he did with the little japanese zen rock garden! this is a must see and study. Join the forum discussion for more information.
Following the forum spotlight made about the work of forum member Marcus Dallmann (Troubs), He now kindly shares the process of making his Cutipol House renders. Done while sick and cold outside, hoping for being in a sunny better place, this is the result of 2 days work with some great insights about the workflow. Enjoy!
Forum member Vladislav Dechev (graffitiman) posted an interesting set of renders of the Tobacoo Company Headquarters in Sicuan, China. The design has a unique look, with a green roofs emerging from the ground covering the structural elements. Vladislav was kind enough to share a few aspects of the visualization creation. Enjoy.
Lech Sokolowski debuts on the forum with a great set of renders of the Railway Sleepes Impregnation Plant located in western Poland. A commercial work done in two weeks time. Considering most of it was done by Lech alone (aside from the cars and vegetation) this is very impressive. The scene was rendered in 3dsmax using V-Ray, but was modeled in Blender actually. The end result is full of detail and has a painterly / simcity like feel to it, which I personally like very much and it makes a rather industrial context look very inviting.
- Best of Week 21/2015 – A Simple Interior space by Kai Kae ShiuhMay 29, 2015 - 10:01
- Best of Week 20/2015 – Arrival by NOOKTAMay 17, 2015 - 11:42
- Best of Week 19/2015 – Prototype Houses by 3DSTUDIJAMay 11, 2015 - 17:08
- Best of Week 18/2015 – Scape House by Wojtek LubinskiMay 11, 2015 - 16:25
- Best of Week 17/2015 – The Brink by Romuald ChaigneauApril 26, 2015 - 12:21
Have no fear of perfection – you’ll never reach it.