Museum of Anthropology and Traditional Restaurant

This is a plan to rebuild the Sanai school. This project is located 65 km from Tehran.Sanai School is related to the cultural heritage of Garmsar city.
To design this project, according to the studies, we have been using the material for the area to maintain the traditional texture of the city.
We used a motif in front of the windows to prevent the intensity of sunlight.
The design process of the motif is as follows: Initially, we considered a brick. Then we cut that brick trough the diameter direction. Then the trench, which was in the form of a triangular right-angled, was added to the both sides of the brick.
As a result, a rust-shaped brick was made.
Finally, for the type of brick, we place the rhizome brick in two directions of the original brick to obtain this pattern.

2019/Feb/04

“Up”

A commercial project I did in cooperation with Mark Architecten in Heille, The Netherlands. An aerial visualization of a new residential development.

For this project a drone photo was used as a base. The new architecture was then created in 3D, rendered and blended together with the photo in post production.

New Manhattan Bridge

Everything in the image (apart the people) has been modelled and shaded.
We even shaded the little drops of water on the cars with Corona layered materials and Triplanar maps to place them only on the top surfaces.

We also shaded dirt, moisture, water droplets and imperfections on all the surfaces.

Software used: Corona for 3ds Max, Photoshop, Lightroom, Quixel Mixer and Megascans.
Most of the buildings were modelled in Sketchup.

House in Leira

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Chroma House

Inspired by Tylko House, I decided to try the Unreal Engine lightmass lighting on these simple colored arches to see how it behaved.

While there is room for improvement, the result is good and it was a great exercise.