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Ruis Dervishi

www.texel.digital


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ABOUT ME

Texel is a small creative studio based in London and Genoa. We are architects and designers specialised in portraying unbuilt architecture through photorealistic imagery and conceptual drawings.

My Top Software

3dsmax
Corona Renderer
Lightroom
Photoshop
SketchUp
Floor Generator
MultiScatter
Rhinoceros

New Manhattan Bridge

June 25, 2019 / in 3dsmax, Corona Renderer, Lightroom, Photoshop, SketchUp / by Ruis Dervishi

At Texel We have been working on a special project lately to test our skills. The project aimed to recreate one of the most iconic streets in Brooklyn but with a slight twist to the main subject, the Manhattan Bridge. What would DUMBO look if the Manhattan Bridge would be replaced by a more contemporary one? More on: https://www.behance.net/texel www.texel.digital www.instagram.com/texel.digital/

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House in Leira

June 25, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona. The house was chosen for its simple forms and materials which require to be seen in different lighting conditions in order to appreciate the full complexity of the architecture,

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House in Leira

June 25, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona. The house was chosen for its simple forms and materials which require to be seen in different lighting conditions in order to appreciate the full complexity of the architecture,

Read more

New Manhattan Bridge

Ruis Dervishi

June 25, 2019 / in 3dsmax, Corona Renderer, Lightroom, Photoshop, SketchUp / by Ruis Dervishi

Everything in the image (apart the people) has been modelled and shaded.
We even shaded the little drops of water on the cars with Corona layered materials and Triplanar maps to place them only on the top surfaces.

We also shaded dirt, moisture, water droplets and imperfections on all the surfaces.

Software used: Corona for 3ds Max, Photoshop, Lightroom, Quixel Mixer and Megascans.
Most of the buildings were modelled in Sketchup.

Studio: Texel
Personal/Commissioned: Personal Project
Location: New York

House in Leira

Ruis Dervishi

June 25, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Studio: Texel
Personal/Commissioned: Personal Project
Location: Leira

House in Leira

Ruis Dervishi

June 25, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Studio: Texel
Personal/Commissioned: Personal Project
Location: Leira

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