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Ruis Dervishi

www.texel.digital


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ABOUT ME

Texel is a small creative studio based in London and Genoa. We are architects and designers specialised in portraying unbuilt architecture through photorealistic imagery and conceptual drawings.

My Top Software

3dsmax
Photoshop
Corona Renderer
SketchUp
Lightroom
Floor Generator
MultiScatter
Rhinoceros
V-Ray

Deloitte Headquarters

September 24, 2019 / in 3dsmax, Corona Renderer, Photoshop / by Ruis Dervishi

Deloitte headquarters in Chile by CFA architects

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The Cube

September 24, 2019 / in 3dsmax, Photoshop, SketchUp, V-Ray / by Ruis Dervishi

In this project we wanted to investigate painting techniques in Photoshop. We mixed site photos and render in Photoshop to create a painting like effect that remembers the work of Dutch impressionism.

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New Manhattan Bridge

September 24, 2019 / in 3dsmax, Corona Renderer, Lightroom, Photoshop, SketchUp / by Ruis Dervishi

At Texel We have been working on a special project lately to test our skills. The project aimed to recreate one of the most iconic streets in Brooklyn but with a slight twist to the main subject, the Manhattan Bridge. What would DUMBO look if the Manhattan Bridge would be replaced by a more contemporary one? More on: https://www.behance.net/texel www.texel.digital www.instagram.com/texel.digital/

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House in Leira

September 24, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona. The house was chosen for its simple forms and materials which require to be seen in different lighting conditions in order to appreciate the full complexity of the architecture,

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House in Leira

September 24, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona. The house was chosen for its simple forms and materials which require to be seen in different lighting conditions in order to appreciate the full complexity of the architecture,

Read more

0

140

Deloitte Headquarters

Deloitte headquarters in Chile by CFA architects

0

147

The Cube

In this project we wanted to investigate painting techniques in Photoshop. We mixed site photos and...

0

261

New Manhattan Bridge

At Texel We have been working on a special project lately to test our skills. The project aimed to...

0

217

House in Leira

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona....

0

161

House in Leira

House in Leira by Aires Mateus is a personal project done to explore the use of lighting in Corona....

Deloitte Headquarters

Ruis Dervishi

September 24, 2019 / in 3dsmax, Corona Renderer, Photoshop / by Ruis Dervishi

We made this project a while ago.
The process was quite straightforward and we focused on highlighting the facade and giving some life to the street in front of the building.

Studio: Texel
Personal/Commissioned: Commissioned Project
Location: Santiago

The Cube

Ruis Dervishi

September 24, 2019 / in 3dsmax, Photoshop, SketchUp, V-Ray / by Ruis Dervishi

Firstly we rendered the building and matched the site photos. Than the fun part came. We mixed the render with the Mixer brush in Photoshop using the special collection of slightly tweaked Much brushes.
The process is time consuming but very satisfying to see the end result.

Studio: Texel
Personal/Commissioned: Commissioned Project
Location: Netherlands

New Manhattan Bridge

Ruis Dervishi

September 24, 2019 / in 3dsmax, Corona Renderer, Lightroom, Photoshop, SketchUp / by Ruis Dervishi

Everything in the image (apart the people) has been modelled and shaded.
We even shaded the little drops of water on the cars with Corona layered materials and Triplanar maps to place them only on the top surfaces.

We also shaded dirt, moisture, water droplets and imperfections on all the surfaces.

Software used: Corona for 3ds Max, Photoshop, Lightroom, Quixel Mixer and Megascans.
Most of the buildings were modelled in Sketchup.

Studio: Texel
Personal/Commissioned: Personal Project
Location: New York

House in Leira

Ruis Dervishi

September 24, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Studio: Texel
Personal/Commissioned: Personal Project
Location: Leira

House in Leira

Ruis Dervishi

September 24, 2019 / in 3dsmax, Corona Renderer, Floor Generator, Lightroom, MultiScatter, Photoshop, Rhinoceros, SketchUp / by Ruis Dervishi

Probably the most complicated part of the entire project was modelling the house. Firstly it was challenging because even after days I would discover new details and spaces that I hadn’t seen before or are not visible in photos. The modelling part was done with an obsession for the details.
The house itself is so minimal that would result in a non-photorealistic render if all the little details and shadow gaps were not modelled properly. So the main focus was to obtain a model as detail as possible. The second challenge was lighting and fine tuning the textures of the wood and reflections.
Once I was happy with both model and materials, I started to study different cameras and particularly different lighting conditions.
And I guess it’s worth mentioning the grass and gravel which were all 3d modelled and scattered with Multiscatter.
I hope you like it.

Studio: Texel
Personal/Commissioned: Personal Project
Location: Leira

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