A House in the Woods
Hi. My goal was to build a modern, simple, cubic shape in a beautiful forest. Thanks a lot to the designer of this project Marzieh Mehdi Pour. Her unparalleled modeling has been a great help in this project.
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See Entries & Join! About ConvertedHi. My goal was to build a modern, simple, cubic shape in a beautiful forest. Thanks a lot to the designer of this project Marzieh Mehdi Pour. Her unparalleled modeling has been a great help in this project.
Hi, i have created these images for client who manufactures and builds geodesic domes. Client wanted to show dome in nature. It is good solution if you want to have quick gateway place as this dome can be built in one day and do not requires foundation.
Thank you for watching.
This is my new project , at this project I tried to mix between modern and classic using an imaginary old abandoned interior space mixed with modern furniture ,
I also tried to get the photography feeling of interior Catalogues for both lighting and composition .
I intend to make other interior spaces with the same style in the near future .
please check high resolution work on Behance :
https://www.behance.net/gallery/72097711/Abandoned-Room-1
Real Sens Forest Project City of Mexico Interior lighting Study of the apartments of the vertical housing units sens, the study of the light and how it illuminates in a natural way the interiors is a priority in this project
I remember coming across a post about this building on Peter Guthrie’s blog years ago, when I was just starting looking into CGI, and since then I wanted to recreate the architecture and the mood in CGI.
I’ve finally found some spare hours at night to recreate the atmosphere, tweaking some things here and there according to my taste.
The challenge was to re-create patiently everything in 3D, exteriors, interiors and environment, with just some few late night hours of work. Patience, perseverance and a good hardware setup made the trick.
Only disappointment is the crazy amount of noise generated by HDRIs and the extra render time needed to clean it.
For full resolution images take a look here: https://www.behance.net/gallery/71464385/WTO-CGI
Richard and where inspired by Dorte Mandrup´s “Barn” and needed a 3d showcase for potencial clients to show VR, AR and full CG rendering.
Richard created the architecture and we planed the shape of the landscape.
Than it was about one week of texturing, lighting, scattering, painting, populating and finetuning.
The final shots are rendered in 6k, about 8hrs of rendertime.