Many of you asked for more insight on how-to use MightyTiles, the procedural texture tiling plugin for 3d Studio Max. Peter Guthrie has been using it for some time now, with great success and kindly explains the process of creating a relatively simple material but also one that would be much more difficult to do without using a plugin such as MightyTiles. This isn’t intended as a complete tutorial, but it does cover some of the harder to grasp aspects of MightyTiles. Enjoy!
Read More Post a comment (0)iToo Software released a new Forest Pack tutorial for beginners and new users titled – “Tree-Lined Canal”, providing extensive explanation of the basic features included in Forest Pack version 3.9, introduced last June. The tutorial comprises over 30 minutes of video and is designed to get new users up and running quickly, acquiring the necessary skills to create great looking scenes with Forest Pack Pro.
Read More Post a comment (0)Back in January I featured Ramon Zancanaro’s ‘Second Floor, Block 1…’ work featuring amazing 3d fabrics utilizing an application named Marvelous Designer. Ramon promised to come back and share his 3d Fabric / Cloth workflow using Marvelous Designer with us. It took some time, but today I’m happy to publish this article about how he used it to create various fabric elements in the scene you see in the image above. Enjoy!
Read More Post a comment (0)In their continuous effort to make the use of Forst Pack as easy as possible, Long time blog & challenges sponsor, iToo Software, created a series of five tutorials that explore features of Forest Pack introduced since version 3.6. Four tutorials deal with the creation of the forest object necessary to create the image above while the final tutorial demonstrates features of the forest color material.
Read More Post a comment (0)My never-ending quest of exploring pure 3d vs. postwork methods of doing architectural visualization has acquainted me with Pixelflakes. There latest “Concrete Cliff” postwork breakdown was pretty fascinating and I asked them if they could do a similar thing, but at night this time! They kindly agreed and the “Shipyard” was born. This is an exclusive Photoshop postwork process breakdown, starting from a raw & rather simple render, taking you all the way to a final striking visual. I’ve also started a cool exercise based on this scene in the forums postwork TECH TALK section… so we can all give it a try. see where it goes!
Read More Post a comment (23)Many have asked pixela to share more information about her Curtain Material used in the “Rosso” scene. She was very kind to share this with you all here. I hope you’ll find this helpful in your next project!
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