With a new edition of the Tomorrow Challenge coming up very soon! I’m looking back at this great article… following Mohit Sanchaniya entry to the first Tomorrow 2017 Challenge, which awarded him the Runner-up position and a job at the Tomorrow Studio, he shares the process of making his winning entry. Mohit showcases high levels of realism in this recreation of Tham & Videgård Arkitekter’s Kalmar Art Museum using 3ds Max, Corona Renderer, GrowFX, and Forest Pack. Enjoy!
Celebrating winter time, here’s a look back to a great making of article by Angel Kostov, from the Bulgarian studio 1equals2, shared their CG recreation of the Clear Lake Cottage by MJMA on the Blog’s Facebook Group and today I’m very happy to share the making of the beautiful snowy image that was part of the set they initially shared.
Tresde’s Santi Sánchez is no stranger to the blog, with two great articles attributed to him here – Making of IRACEMA in the Dusk & Making of Crystal Box Villa. This time he took Quixel’s Megascans for a serious spin while creating METEORA, a personal concept design project based on a volcanic vivarium pavilion, developed with the intention to use Megascans 3d models as hero characters and study the use of this software + content library combo in an ArchVIZ context.
Marcin ‘NEB’ Jastrzebski’s ‘Queen Alia Airport’ visual, recreating the real deal designed by Foster + Partners in Amman, Jordan, awarded him with Best Visualization of the Week NO. 15/2016 for a remarkable CG remake modeled with Modo and Cinema4d, rendered with Corona Renderer and masterfully orchestrated for the final result in Photoshop. Follow this Making of Queen Alia Airport article as Marcin describes his process, focusing more on key principals then the technical aspects. Enjoy!
Thomas Vournazos, from Slashcube, posted on the forums a super cool looking visual of Hotel 114 – A small project he did for a hotel design in Oberkampf area in Paris. Showcasing a vibrant, night life scenario, was the main goal for this image and nicely done. Using Maxon’s Cinema 4D along with Corona Renderer for C4D, Thomas describes his workflow in this Making of Hotel 114 article for all to learn from. Enjoy!
This one is a pretty tasty find! Turns out there us this thing called ORCA: Open Research Content Archive, and there I found the Amazon Lumberyard Bistro scene file that was made for the 2017 Game Developer Conference to showcase new anti-aliasing and transparency features in the Lumberyard game engine. Yes, Amazon is also working on a game engine! I just took it for a spin with Corona Renderer.