The Gardens Karachi Visualize by PIXARCH

Bringing a wonderful dream to 3D visualization here is the amazing animation of a pure residential project The Gardens… Crafted with utmost care, an animation masterpiece of a significant residential project near Memon Medical Hospital, Safoora chowrangi, The Gardens.

Our visualizers immaculately visualized the blooming atrium of the shopping mall showing its grandeur, the animation beautifully shows speedy lifts, hi-tech escalators, and spacious corridors. You can see real-life statues of wild animals, increasing the interest of the kids. The whirling extravagant, dancing, and swinging water fountains at the atrium are flawlessly visualized.

Objects garden

The purpose of the contest was to recreate the accessibility of the garden to have more path readability for the entrance of the garden.
But are people problems with the garden path readability and entrance or is the program in the garden?
Our solution for this garden is to create a new layer on the existing site to unhide the other land uses. The new layer has formed from architectural elements which have been inspired by Isfahan’s ancient architecture. In these objects will happen many deferent events.
Reviewing the ancient architectural forms and elements, help us to create new architectural forms and objects, also reveal hidden aesthetic features for us. founded objects detached from their previous position, deconstructed, and finally recreated in a new situation. This project is formed from the synthetic of the founded objects and placed in the new context.
After redefining the purpose of the contest and unhide the other land uses, In the proposal of the project, the site has expanded and the problem with the entrance extended to the whole site and garden’s program. In this way, the project has expanded to a new layer in redefining architecture and turning it into objects to be seen.
* Honorable mention in “from the garden city to the garden of the city”​ competition
* Top 10 digital made model in architecture model competition 2021 by Mango Architecture and Archivoice

Decorticating

‘Decorticating’
Project: Parallel worlds – Chapter 2
Design & illustrated by Duy Phan

‘Decorticating’ or Shedding bark is the most interesting characteristic about gum trees for me personally. The white new bark strikingly stands out in the forest and touching its surface is satisfying also. This skin changing feature helps the trees grow stronger every summer. Relating to what we do as an artist, I’m a believer of trying new things and not repeating yourself is key to evolve. As soon as we discover anything good, trying to find “what’s next” makes us better than our old self.

With ‘Parallel worlds’ chapter 2 – Decorticating, I wanted to break down the Periscope vertical structure into horizontal and experiment with both portrait and landscape compositions. Like unfolding the power of one simple design module can be translated into many shape and stories, taking off the old stubborn skin and expose a new outlook but still the core concept is maintained.

Farmsworth Housse

The farmsworth housse is the perfect subject to practice archi viz.
I wanted to practice diferent things:
-Creation of an natural environement, with forest pack
-test lighting and atmosphere effect. I have tryed diferent technic for the fog (in rendering and at post prod).
-Practice compositing with render elements and using zdepht as mask to manage the deep of the effects.

The Quarry Hotel

This is my first ArchViz project. I did it to participate in CGarchitect 3D Awards 2017 and I was about to quit on the eve of the submission deadline, because I only had the building modeled and textured and didn’t know how to create the environment in 3D! Fortunatelly, I spent the night in the good company of Photoshop, so…that’s me rowing.

I knew from the beginning how the shot was going to be: at water level, with human presence to show how colossal the scale of this artificial-natural landscape is.
I had a lot of fun with this project. I textured and rendered in Blender, with an imported model from Autocad.

Architectural Concept:

The recent industrial legacy was the motto for the development of this project, given its inhibiting potential for the urban development of Sines, which can only take place towards the North or East. One of the large urban scars identified was the quarry, however vacant, adjacent to the north of the industrial port. An urban void measuring 500x400m and 60m deep is the most immediate urban obstacle in the southeastern part of the city with a great visual impact as well, so it needs attention.
The selected program was a hotel aimed at those that the industrial sector often calls to Sines. The
intention is to transform the quarry into a potential destination, re-establishing a thriving connection
between this harsh territory and the people. The proposed building connects the upper level of the
promontory (city) and the lower level – where an artificial lake, a dam would be created for the population to enjoy, which at a later stage of planning could become a reservoir – creating a direct access from the city. Through this intervention, the intention was to create new perspectives and uses, creating a harmonious dialogue between architecture, the semi-natural landscape of the quarry and the artificial one of the terminal. The issue of memory and industrial identity of this colossal place was of extreme importance in creating an inter-relational language.

In an investigation of the industrial past of quarries, cataloging images that support a local identity, almost as Bernd and Hilla Becher did, a photograph by Tito Mouraz was preponderant in the development of this language. In connection with the huge cranes that tower over the quarry from the sea, the hotel emerged in a vertical proportion, in direct communication with them and in contrast to the irregular horizontal rings of the quarry, inspired by the K5 frame (3-Step Attractor) by Michael Biberstein. The two bridges that connect the tower to the rocky terraces recall the vertical structures from which the conveyor belts that transport the rocky material extracted from the quarry are stretched.