CAVE

Its been 6 months since I started to work with 3d modeling and visualization. To start with it was confusing because, there were a lot of options infront of me to choose as a software. It was difficult to stick with one in the beginning. as a beginner I started with sketchup which was a software which is understimated by most of them out there, like David Santos said.
Without a mentor working with vray was a bit tricky to learn, because of the bugs and errors. Half of the time went to figure out what went wrong and figuring out issues.
Yes experience is the best teacher. Later i found out a more organized way of working with both sketchup and vray. Still the problems didn’t go away but its a lot better. Thanks to the all the developers out there, there were a lot of amazing plugins which helped me to do this like artisan sculpt brush, skatter…etc
Since i am an architecture student others think that i wont be able to focus on architecture and designing if i spend so much time in learning these 3d visualization.I dont know about that ,any way when i did the first,seccond and the third one i tried to make each of them better than the previous one. I dont know how to evaluate where i am now but i am Happy.

pc spec: 8gb ram ,NVIDIA 4gb graphic card,i5 processor

GH House

Fresh visualizations of GH House which was theme on Architectural Visualization Challenge on Ronen Beckerman website back in 2010.
It was a really long time ago and I do not take part in this Challenge, but I thought it will be fun to create new set of visualizations of this building.

All renderings was done using 3ds max and Corona Render. Vegetation was created using Forest Pack (trees models are from builtin library) and GrowFx (tall grass models).
Postwork was done in Affinity Photo. It is pretty neat replacement of Photoshop.

One image was test of simulation of infrared photography (made in postwork). If the leaves are pink, that’s the right one.

Hope you like it!

Avocado Acres House

This is a personal project I created to after seeing that on archdaily and i really liked it. i decided to creat 3d visualization for this. this pjoject design by Surfside Projects, Lloyd Russell in United States.
3d modeling in sketchup 2017 and rendered in vray 3.4 for sketchup and post process in adobe photoshop 2015

(Floating) House for a relatively wealthy intellectual

Lately I’ve been using exclusively Redshift for my renders. It’s extremely fast and reliable, but my personal conclusion is that i can’t get the same level of detail and realism as a CPU based render like Vray. This Is not necessarily bad, the final images can be still artistically rich and interesting if you know what you’re doing. Realism is not everything! In my case, i did the best i could considering my time was limited. Some details could have definitely been better, but i had to compromise. Nothing really special in my workflow: Modeled and textured in 3ds max, used Polygon Textures, Forest pack+Laubwerk for the vegetation and marvelous for the soft parts. I’ve designed and modeled most major interior assets like the Couch, bed, Tables, kitchen ecc.Some color adjustments in photoshop. The exterior scenes are fully CGI.