Clos Saint-Louis

This innovative eco-district in Saint-Germain-en-Laye beautifully blends architectural heritage with modern living, emphasizing harmony with nature and community engagement.

The visualizations made by [url=]Perspectiviste Studio[/url] showcase the transformative architectural vision of AHA and Bechu & Associés, contributing to the project’s victory in the architectural competition.

Walk-in the Exhibition

This video shows Mies from another point of view: 𝗧𝗛𝗘 𝗜𝗠𝗣𝗢𝗥𝗧𝗔𝗡𝗖𝗘 𝗢𝗙 𝗩𝗜𝗦𝗨𝗔𝗟𝗜𝗭𝗔𝗧𝗜𝗢𝗡 𝗙𝗢𝗥 𝗛𝗜𝗦 𝗪𝗢𝗥𝗞𝗦. Indeed trhough simple tools available at that time, he made effective media to study the project and to communicate to his audience.

Ichigo Hotel

I usually think of some emotional theme even for my architectural visuals, sometimes related to old memories.
I’ve always had this gloomy image of an hotel in the early morning, when you usually leave for your flight. The city still dormant but with some sign of life here and there like a passing car..

My personal challenge is not creating the most realistic looking image possible, but create a piece of work capable of conveying atmosphere, familiarity and a visceral sense of place.

(Floating) House for a relatively wealthy intellectual

Lately I’ve been using exclusively Redshift for my renders. It’s extremely fast and reliable, but my personal conclusion is that i can’t get the same level of detail and realism as a CPU based render like Vray. This Is not necessarily bad, the final images can be still artistically rich and interesting if you know what you’re doing. Realism is not everything! In my case, i did the best i could considering my time was limited. Some details could have definitely been better, but i had to compromise. Nothing really special in my workflow: Modeled and textured in 3ds max, used Polygon Textures, Forest pack+Laubwerk for the vegetation and marvelous for the soft parts. I’ve designed and modeled most major interior assets like the Couch, bed, Tables, kitchen ecc.Some color adjustments in photoshop. The exterior scenes are fully CGI.