Walmer

Melbourne’s most acclaimed architects (Bates Smart) have designed this multi residential – mixed use building to maximize views to the river and create residencies where urban life seamlessly connects with nature.
It was important for our studio to set the right tone and composition for each shot to help compliment the design language. One of the major elements in the design is how the large terraces cascade down the northern elevation and almost merge into the contours of the river bank.
Technically it was very hard to capture certain angles due to ongoing neighboring construction, so the decision was made early on to go full 3D for the majority of the shots.
The largest challenge was file management, with some scenes ending up over 7 gig even though the building was modeled procedurally with rail-clone and all interior assets (furniture/curtains/plants) were scattered with Forest pack. We probably did go OTT by scattering debris and gravel on the roads surfaces, especially from the distance the cameras were positioned. As they say…The devil is in the detail.
A small animation is in production and will be released next year.

GREEN GLADES BY GODREJ

We are presenting our latest Project Godrej Garden City. This extensive mixed-use development has everything you need to live a comfortable and luxurious life. 100 Acar of Abundant Greenery, 2x Cleaner Fresh Air and convenient Location. This property houses 13,000 apartments and villas. Planned and Design by World-renowned Architects Skidmore, Owings and Merrill (SOM). Godrej Garden City has its own retail space – City Square, well-segregated homes 2 BHK, 3 BHK, etc,. and is proposed to be surrounded by schools, playgrounds, malls, entertainment centers, hospitals, office spaces and lot more.

“The New Barn” – Full CG Showcase

Richard and where inspired by Dorte Mandrup´s “Barn” and needed a 3d showcase for potencial clients to show VR, AR and full CG rendering.
Richard created the architecture and we planed the shape of the landscape.
Than it was about one week of texturing, lighting, scattering, painting, populating and finetuning.
The final shots are rendered in 6k, about 8hrs of rendertime.