Deloitte Headquarters
We made this project a while ago.
The process was quite straightforward and we focused on highlighting the facade and giving some life to the street in front of the building.
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See Entries & Join! About ConvertedWe made this project a while ago.
The process was quite straightforward and we focused on highlighting the facade and giving some life to the street in front of the building.
The visualisations relate to a research project titled “A Home for the Future”: a remodelling project set in a vibrant suburb within the historical city of Manchester, it is my hope that this two bedroomed, mid-terrace will one day inspire the UK’s homeowners to embrace a new way of living in which nature and architecture, inside and out, are always blurred.
For this project I need to provide my clients needs and as they wanted to have a great entrance I decided to design a bridge to make it unique and somehow to make a cozy yard under bridge. In small yard, they have pool and sitting place which they have privacy there and more over, the basement has sufficient light by designing this small yard. For presenting my work I made it in Max and render in Corona.
hope to enjoy
This luxurious prime penthouse situated in the heart of Westminster London was a project that we have recently revised, with contrasting furniture and materials. It was modeled in 3Ds Max and rendered in Corona, with minimal amount of colour correction in Photoshop.
Embedded in the bedrock among the characteristic tent rock formations, Hoodoo House is articulated so as to support the natural circulation of the cooled air from the shaded water basin area. The protruding white vents are the visual commentary on surrounding geology and allow to bring diffused light into the recessed rooms.
Full project: https://www.behance.net/gallery/85807493/Hoodoo-House
After many years without doing this kind of work, i’m trying return to Archiviz. So i used this as a test scene to see how substance or megascans work and my photoshop workflows.
The goal was to make an atumn scene, like its windy and about to rain.
It was very challenging and time-consuming specially trying to make substance designer work. At the end of the day, i belive substance is for very technical artists and for me the old photoshop uvw texturing just works better. I used megascans atlas for the leaves on the foreground trees, but i belive that also masking those and inserting real pictures of trees will do the job better.
Anyways, constructive comments are very welcome.
PD: I took some artistic licenses not aiming to reconstruct in 3d the real place, but just to try new and interesting things that could go in the scene.