Stuttgart School

Let us kindly introduce one of the recent projects that we created within incredibly tight timeframes. We received an order to produce a set of pictures of the school concept from Ippolito Fleitz Group from Stuttgart. The halls of the building are quite spacious and glass walls give an opportunity to enjoy a beautiful view during the breaks between classes. The area outside has large greenery zones. The structure that covers the courtyard contains solar panels that produce additional energy for the needs of the establishment. Working on this project was quite challenging, nevertheless, we are happy with the result. Please, feel free to give your rate to this project!
https://www.behance.net/gallery/101138821/Stuttgart-School

Rainfall House

Rainfall House is a commercial project created in cooperation with the design studio “DG Architekci” The location of the building allowed us to obtain a unique climate of the rainy countryside. In the project we used different lighting variants for different types of shots in order to show each picture in the most beneficial way. The subdued color palette allows the recipient to better focus on the reception of the architecture itself. To make the images we used programs : 3ds max, corona renderer, adobe photoshop. A library of quixel megascans models was also a great help for us.

Black & Green House

“Black and Green House” is a non-commercial project based on previous visualizations. The project uses a colour palette limited to three main colours: black, white and green. The application of this approach allowed to obtain a coherent character of all the images. One of the objectives of the project was to combine modern design with more classical elements, or even antiquities. The realization of this objective turned out to be easy thanks to the use of Quixel Megascans library. In our opinion, the more characteristic element of the project is a wall mosaic placed opposite the window. The mosaic was made with surprising ease thanks to the use of quixel mixer tool.

The programs used: 3dsmax, corona renderer, adobe photoshop, quixel megascans, quixel mixer

No

Nocturnes & Mirages project is the exploration of various ambience and lighting scenarios with the special focus on situations which seem to be underrepresented in the main stream of architectural visualization.

NOCTURNES
The early dawn scenes which take inspiration from the paintings of James Abbott McNeill Whistler, William Turner or American Realists. They are to feature no artificial light and create an unobvious scenery intended to stimulate the imagination. They require more attention and might seem unfit for the mediums based on a hectic scrolling through one’s feed but I believe they can shine when built into a more complex visual story.
Vague, blurred, impressionist, dreamy.

MIRAGES
The high noon with its tendency of flattening of the form, smoothing of the texture irregularities and – in the absence of shadows – giving the priority to the mosaic of popping colours as well as emphasizing a larger scale geometries.
Also, the sun shimmering amid the dusty clouds and the specular vertigo to contrast the vast emptiness around.
Sharp, buzzing, colourful.

Glass igloos in the Nothern Lights

Back in September 2019, I came across an advertisement for a snow resort in the depths of Lapland. I was amazed by the concept of observing northern lights, or as they also know “Aurora Borealis” in specially equipped glass igloos and caught fire with the idea of making my own interpretation of this kind of recreation, besides I had little experience in creating large landscape environments, so it’s time for Bob Ross style. 

You could say that I have stuffed a lot of bumps in the course of this work. The main difficulties I encountered were snow materials, the image of the aurora itself by means of 3ds max, managing large environments as well as the need to get the final image in 8K resolution for future purposes. It so happened that this project I was engaged in from time to time and what began in autumn, lasted more than six months. During this time I managed to make a project for which also had to work with snow, which led me to the decision to finish this work.

The auroras proved to be quite a non-trivial task, given their methods of origin, the height at which they arise, and their overall impact on the lighting of the environment.
I didn’t really want to do them on the post, because it wouldn’t help me with the self-education that I always try to follow.
It turned out that there weren’t too many methods and lessons to create these things freely available. Various methods have been tried, ranging from splines with noises on top of them to particle simulation. The latter was the most physically correct but consumed an unreasonable amount of resources that I don’t have.

In the same way, I had to optimize the resources of the scene by assembling the final renderer of several, splitting the scene into the background, middle and foreground, as well as the main one, both to save memory and because of the limitations of the Corona Renderer on the rendering air perspective. I guess after all this, I’ll probably do some making off of how I did this project because there’s more to share on the way to the finals.

Because of the latest events in the world, it was doubly nice to try to depict what we are now deprived of. Outdoor walks, freedom to travel and the simple joy of natural phenomena.
I hope that by looking at this render you can, even if you are at home, feel the comfort, majesty of nature and clean winter air, which I tried to convey.