Black House On Nevezis River Slope

In created the work on a real project already built by the architect Laurynas Avyžius. Worked according to plans and references. The task was to practice doing similar projects in 3 different types of lighting and different atmospheres. This is not a complete photo copying, but an attempt to build an independent and thoughtful frame / lighting according to independently selected references. Also learn how to do post-processing of exteriors and enter people on Wednesday.

Museo De Sito Julio C. Tello

Red pigmented concrete provides the geometric forms of this archaeology museum in Peru, designed by Barclay & Crousse to replace another destroyed during an earthquake.

The Museo de Sitio Julio C Tello stands at the entrance to the Paracas National Reserve, on exactly the same site as its predecessor, which was ruined during an earthquake in 2007.

Wasserkunst

„Wasserkunst“ is situated in Lübeck between Ratzeburger Allee in the west and Wakenitz in the east in St. Jürgen district. There are 12 separate houses in this area, and this particular house has 3 floors. This building presents the elegance of architectural decisions and functionality. The surroundings of this house are displayed with a beautiful river passing nearby and scenic area. This quiet and peaceful place will not leave you indifferent.
https://www.behance.net/gallery/86890499/Wasserkuns

Late Stockholm Library

After many years without doing this kind of work, i’m trying return to Archiviz. So i used this as a test scene to see how substance or megascans work and my photoshop workflows.
The goal was to make an atumn scene, like its windy and about to rain.
It was very challenging and time-consuming specially trying to make substance designer work. At the end of the day, i belive substance is for very technical artists and for me the old photoshop uvw texturing just works better. I used megascans atlas for the leaves on the foreground trees, but i belive that also masking those and inserting real pictures of trees will do the job better.
Anyways, constructive comments are very welcome.

PD: I took some artistic licenses not aiming to reconstruct in 3d the real place, but just to try new and interesting things that could go in the scene.